Week 14 – Last week

Weeks Work.

This week i decided focusing on how we can move the 3d models we worked on to various other platforms. This is very important as you will have to transfer these pieces of work other places like sketchfab, Unity, etc. This is process that can be messed up pretty easily if you don’t pay attention. I will explain the process of doing this on unity. When you finish a textured object in unity you will want to make a specific folder for everything this object will have. So the images you used as the texture will be placed into the unity folder. Then you are going to go to blenders file section and hover over export. choose fbx as this works with unity. Then select the folder you created with all the material images and export it. When it appears on the unity project it will have all the textures on it.

Finals Update:

I have decided for my final presentation I will make a 10-15 minute video on how to add texture to an object in unity and exporting it to other platforms. It will consist of unity and Sketchfab


Week 13 – Blender Final (Texture)

This week I have started learning the process of adding texture to 3d models onto my pool that i started building. There where many struggles that I faced when working with texturing the pool. One being is figuring out which tab to be on when adding texture to the object.  This being the materials property tab on the right hand side. Than comes where i customized each material. I learned that You could change the based colors could be changed to images. Finally there was the issue of aligning the points to the textures. At first there was the issue of me trying to do this manually and it became such a mess that I had to reset it.  but the simple way would be to  select the area you want to texture and then use the U key to unravel.



Week 13 – Final Project Check In

During the span of a week I have been teaching myself how to use blender in a multitude of ways. I have learned the basics of navigating the platform and using the tools given to me. There are certain hotkeys you have to adjust yourself to before using the software at hand. The most important ones being G for grabbing a point that has been selected and moving it. There is R for the rotation of the objects. There is also E for extruding said objects. the numpad is useful in the direction you are looking like front faces , top faces, and side faces. I decided to make a lowpoly person or an attempt since it was my first ever time using blender properly.

Reference videos:



Week 12 – Unity Video

This was an interesting assignment and helped me feel more comfortable with unity. The video recorder was fairly straight forward in what I have to do. The only problem I had was uploading the video which I got over by making it a youtube video and posting the link.

Week 11 – photogrammetry

This week I worked with the Agisoft Metasphere in order to make 3d models out of real objects. I decided to use a PS4 controller.  I took around 80-90 photos. Some problems that I encountered was when trying to upload the photos to drive, from my iPhone,  they would come up as HEIC. Which was unusable for the Metasphere program. So I through the process of uploading 10 files at a time through a online converter since it was a free version. I later found out that I could change the formatting of photos of iphone in the settings to jpeg. Then came the process of tracking the points and making a mesh out of it. This was a very simple process and makes it very easy. the final problems was when I exported the project as a fbx it did not have any textures on the object. so it was just blue on the unity scene.


Week 10 – VRchat Model

The model i decided to use was an asset that i found before hand. This was a pretty easy model to work with. One issue that I had was when I would configure the model on mixamo it would save it with  the dancing animation. I realized this was just a mistake on my part. There was also the fact that I had to set the model to humanoid on Unity . The only other issue is that I am still not able to upload since it says I need to play longer.

Week 9 – VRChat

I have made an open house in vr chat using the tools given to  us like probuilder. Some issues I have is that I still cannot publish to VRChat. I have been able to make it work in single player. I messed around with sky boxes too

Idea of XR

Xr articles

Article 1

Article 2

Article 3

Article 4 

XR experience:
This idea of XR is not such a new topic as it is something that has been around for a while. But the medium on which it is being displayed on now is very different in the past 10 years. With the introduction to AR and VR. This idea of XR is the concept of having another perspective on something. This idea of empathizing with another point of view by going through it. These experience can range from very serious like going through the experience of a child living in a poor country to something as silly as playing as an anime character.