Calendar

Planned calendar

Sept 20. Budget and Calendar completed.  Keyboard controls also decided.

Sept 22. Research on GUI interfaces.

Sept 24. Design GUI, skills window

Sept 28. Design Level

Oct 17. Enemy assets and sound assets.

Nov 1. Character mechanics

Nov 3. Implement skills system

Nov 8. Animations for all 3 classes

Nov 15. Implement level design.

Nov 28. Testing and finalization.

 

Actual Calendar

Sept 20. Budget and Calendar completed.  Keyboard controls also decided.

Sept 22. Research on GUI interfaces.

Sept 22. Design GUI, skills window

Oct 10. Enemy Assets and sound assets obtained.

Oct 17. Design Level

Nov 6. All animations done

Nov 12. Mage mechanics programmed

Nov 15. Thief, Knight and first enemy mechanics programmed.

Nov 19. Level design integrated.  Character switching code also implemented.

Dec 7. Testing.  Many bugs have been fixed.  Finalization of game.