Planned calendar
Sept 20. Budget and Calendar completed. Keyboard controls also decided.
Sept 22. Research on GUI interfaces.
Sept 24. Design GUI, skills window
Sept 28. Design Level
Oct 17. Enemy assets and sound assets.
Nov 1. Character mechanics
Nov 3. Implement skills system
Nov 8. Animations for all 3 classes
Nov 15. Implement level design.
Nov 28. Testing and finalization.
Actual Calendar
Sept 20. Budget and Calendar completed. Keyboard controls also decided.
Sept 22. Research on GUI interfaces.
Sept 22. Design GUI, skills window
Oct 10. Enemy Assets and sound assets obtained.
Oct 17. Design Level
Nov 6. All animations done
Nov 12. Mage mechanics programmed
Nov 15. Thief, Knight and first enemy mechanics programmed.
Nov 19. Level design integrated. Character switching code also implemented.
Dec 7. Testing. Many bugs have been fixed. Finalization of game.