All of the submissions for Culmination:
Battle Of The Elements Final Proposal_Bryan Santiago
Battle Of The Elements Poster-2021 Bryan-Santiago
Game Design/Development and Audio Design
My second college
In this video, I wanted to know what it’s like to have my own soundtrack in a video game; the game in this video is called “Division 2” and the songs that you will here is all done by me.
If you want to listen to the full songs, it’s in the links down below.
Polluted Metal is made by me and the group that came from an idea I made. The story is about a hacker in a future dystopian city living in a poor condition neighborhood while the rich are making money from robotic factories, polluting the skies and robots roaming on the streets; suddenly the robots went rouge, killing civilians and taking the city as their own. The goal is to take down robotic factories to lessen the robots that are protecting the main building where the robots were originated and kill the source of the problem. You can download the game on the link below.
https://phonereel.itch.io/polluted-metal
The game called ‘Shadow Blocks’ is a simple game to play; your only goal is to reach the finish line, which is the green bar on the right shown on the images down below. The trick is, the shadow blocks is blending on the background, so you have to use the light to see them; plus there is a deadly shadow block behind the player forcing you to reach the goal before you lose a life. I had colleague to help me with this project. You can download this on the link below.
https://phonereel.itch.io/shadow-blocks
I was playing around with the spatial sound using the unity’s audio source. In this image 01 below, is where I placed my audio source around my made-up house. The sound contains city traffic, birds chirping, car stereo, and my song that I created.
After that, to fully use the spatial sounds or 3D sounds, I have to move my character after the animation; to do that, I created a script, which is shown down below is a transition from an animation camera to a player’s camera to move around the house; I put a text to tell the player to press the ‘Enter’/’Return’ key to start moving the character and skip the animation.
To make it quick, I copied a script from this website to make the character move.
Finally, the results came in nicely from this video that I made.
My first ever video recording my VRchat home; just think of it as a Tour of My Home.
All the models and videos are here. It is created for implementing 3D-scanned models in a game. The software I used is Display.land for 3D scanning, which is unfortunately discontinued and Metashape for customizing the 3D models.
This is created to work in VR chat with SDK and a little bit of home kit; the reason I say that, because instead of using the already-made structure, I make my own structure with the help of Probuilder in Unity3D. Video has been created to show you my homemade home; click link here.
This is created to work in VR chat with SDK and a home kit, which came with textures and an already-made structure, but I decorated my home to my liking. I created a video to show you my home in game. Click the link here.