Week 1:

Reading & Response – Rules of Play: Game Design Fundamentals, Katie Salen & Eric Zimmerman (Unit 1: Core Concepts, Chapter 3 & 5 only)

Week 2:

Reading & Response – Anthropy, Anna and Naomi Clark. A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design. Boston, MA: Addison-Wesley Professional, 2014. (Part I: 2, 3 & 4, Part II: 5, 7)

Week 4:

Reading & Response –  LeMarchand, Richard. “Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way”, The Game Developers Conference (talk), 2012. (Slides) (Video)

Week 5:

Reading & Response –  Macklin, Colleen and John Sharp. Games, Design and Play: A detailed approach to iterative game design. (Chapter 6)

Week 6:

Reading & Response – Fullerton, Tracy. Game Design Workshop: A Playcentric Guide to Creating Innovative Games, 3rd edition. Bacon Raton, Florida: CRC Press, 2015. (Chapter 7-8)

Week 7:

Reading & Response – Schell, Jesse. The Art of Game Design: a Book of Lenses. Amsterdam, Boston: Elsevier/Morgan Kaufmann, 2008 (Chapter 25, p. 389-401)