Finale poster
Alex (Team member)
City Tech Fall 2019 Culmination Project
No project come with out challenges,here some we faced
Process/Methods(3D modeling and texturing)
-we build low poly model for the game so we can fit many model in it.
-The texted is all form quixel there tool allow us to put in high detail work even on low model (It come with texture,bump map,Roughness,Displacement, etc)This it gave it a real life look,Here a chair in 3 stage after modeling.
Schedule
As you read this the prototype is being built as we well have moves done by the September background lay of the 3d world will take a month to build for a few levels.
AI well be simple AI as it attacking the player as they enter the range.
And over all the player should be able to fight and run away from the AI as well. This well be done in month as well end at November.
All should be done by November as working game and last month of the class we’ll be used to polishing the remain or catch to the part that fall behind from mouth back.
Combat animation and code is being pushed for Gala on October 16
Time Line
a very simple 3D train used in the game a in game train after UV mapped and texture by Quixel
info about 3D modeling to in game are being written
For My Culmination project I will be creating a 2.5D action combat game, Where you play play as someone who been framed for something you don’t do.
Player must run across town (Cityscape/Subway).
My task it build the world that player going see.
This is all a rework of my first pitch (Culmination Project-agent “Slip” )