Level Design for The Journey Ahead

Designing the level was a challenger for me as I do not have too much experience designing levels within a 2D environment. I also was unsure how to begin and end the level as I wanted everything to be a cohesive experience with the assets and enemies that would be included within the level. Knowing where and when to put enemies and when to have a short break that focused more on just the player traversing through platforms to find that balance within gameplay.