Author: Wilkenson Francois

Project 3 – Enhancing Lessons Using Technology

For his project, Wilkenson Francois had to improve a lesson as part of Lesson 1 of 6 in “Introduction to Coding and Engineering with Micro:bit Technology.” The topic was “Exploring Coding Fundamentals with Micro:bit.” He needed to change an existing lesson plan or make a new one, focusing on using technology to make learning better. While it was suggested to follow the CTTE Department’s lesson plan format, he could use his own as long as it included certain things like Learning Standards, Materials/Equipment, Essential Question, Objectives, Opening Task, Activity, Summary/Closer, and checks for understanding. He could use resources like the recommended lesson plan format, any tools he used before, or sample lessons provided. The lesson plans might be different, but they should have similar parts, which would be considered when grading.

Project 2 – Multimedia Product

For his project, Wilkenson Francois chose to make an audio podcast about Advanced Digital Searching using Google.com. He kept it short, between three to five minutes. Once he finished, he named the file correctly and submitted it in .mp3 format. He also wrote a short statement about what he aimed to achieve with the podcast and turned it in. To make the podcast, he used software like Audacity or Adobe Audition. In the end, he completed the project and handed it in successfully.

Advanced Digital Searching

Project 1 – Spreadsheet Data Analysis

Wilkenson Francois worked on a project where he analyzed data from a multiple-choice test about Advanced Digital Searching using Google.com. He either created the test himself or used an existing one, ensuring it had at least five questions and got answers from ten people. He entered the questions, answer choices, and responses into a spreadsheet and completed some guided questions in the same document. He submitted his work as a PDF. He also reviewed the spreadsheet’s formulas to understand and use them in the future. The template he used was compatible with Google Sheets, Microsoft Office, or Apple Numbers.

Course Reflection

In the Computers In Education course at City Tech, Professor Damiano Mastrandrea created a warm and welcoming environment for all students, including Wilkenson Francois. As you can see above, they worked on different projects to learn how to use technology in teaching. For example, in one project, they analyzed data using spreadsheets. In another, they made podcasts or videos to teach about a topic. They also learned to improve lesson plans by adding technology. They even made personal websites to show off their work. As for the discussions, as you can see above, they talked about various topics like new educational technologies and communicating with parents. These discussions helped them learn from each other and think critically. Overall, with Professor Mastrandrea’s guidance, Wilkenson and his classmates gained valuable skills and confidence in using technology for teaching.

DB #11 – Considering Activities that Align with Standards

In this discussion, students are prompted to outline an activity for their classroom that fits with a specific learning standard. They need to describe how technology could be used to carry out the activity and which level of the SAMR model it falls under. Additionally, they are asked to suggest ways to change a peer’s activity to move it to a different level on the SAMR model.

Leveraging Technology for Financial Literacy Education: Integrating the Wilkenson Francois 

Hey everyone,

Let’s explore how educators teaching financial literacy can leverage technology to enhance their lessons, aligning with the SAMR (Substitution, Augmentation, Modification, Redefinition) framework and the Jump$tart Standards. Today, I’m excited to introduce an innovative idea: integrating the Stock Market Game into financial literacy education.

We’ve discussed various ways technology can engage students in learning, from using a whiteboard and markers for instruction (substitution) to providing handouts with scenarios (augmentation) and incorporating a Kahoot! quiz for assessment (modification).

Now, let’s consider how incorporating the Stock Market Game can take financial literacy education to a whole new level. This interactive tool allows students to experience real-world investing in a simulated environment. It’s like playing the stock market, but with virtual money. Students can buy and sell stocks, track their investments, and see how their decisions impact their virtual portfolios.

Aligning with the Jump$tart Standards, this activity addresses key concepts such as understanding financial markets and risk management. By leveraging the Stock Market Game, educators can move beyond substitution and augmentation, aiming for modification and redefinition levels of the SAMR framework. It provides new opportunities for students to interact with financial concepts, fostering critical thinking, decision-making, and financial management skills in a dynamic and engaging way.

So, let’s brainstorm how educators teaching financial literacy can incorporate the Stock Market Game into their lessons, aligning with the SAMR framework and Jump$tart Standards to make learning about money more exciting and meaningful.

I’m looking forward to hearing your thoughts and ideas!

Reference(s):
What is the stock market gameTM?. The Stock Market Game. (n.d.). https://www.stockmarketgame.org/tour/index.html

Somia Begum 
This sounds like an exciting opportunity to enhance financial literacy education by integrating the Stock Market Game. It aligns well with both the SAMR framework and Jump$tart Standards, offering students a dynamic way to learn about financial markets and risk management.

DB #8 – Empowering Students Using Technology for Alternate Learning

In this discussion, students are asked to pick a gamification tool they might use in their classes. They should explain why they chose that tool and how it would help engage students. Additionally, they need to share their personal opinion on using this tool in their own classes.

Making Learning Fun with Kahoot!: Lessons Learned
Wilkenson Francois 


Hey everyone,

I recently used Kahoot! to teach about the stock market, and it was a hit!

What We Did:
1. Planned our lesson around money and the stock market.
2. Used Kahoot! for interactive quizzes.
3. Quickly saw how well students understood.
4. Worked together to make Kahoot! sessions fun and effective.

What I Learned:
Kahoot! made learning fun and helped me see what students understood. Excited to keep using it!

Have you tried Kahoot! or something similar? Let’s chat!

Reference(s)
Chigozie. Kahoot: My winner for Formative Testing. Medium. Date accessed: April 12, 2024. https://medium.com/@g_okeke/kahoot-my-winner-for-formative-testing-8ee12e487365

DB #5 – Communication With Parents

In this discussion, students are asked to compare different ways of communicating with parents, like sending emails, making mass phone calls, sending letters, having video conferences, and using social media. They need to list the good and bad points of each method. Also, they should share a specific way they personally use to communicate, focusing on the technology they use.

Exploring New Avenues: How Tech is Transforming Teacher-Parent Communication
 
Wilkenson Francois 

With the rise of advanced technologies, teachers now have a variety of ways to communicate with parents. This discussion board highlighted the diverse methods, like mail merging and social media, changing my view. I used to think it was just emails, calls, or meetings. Now, I see the tech options, and I’m keen to explore them for improved connections with parents.

Krystian Aleksiejuk
I agree with your usage of phone blasts. I personally have only used them a few times but I did find them effective due to almost all my students asking me why their parents were called.

DB #2 – Analyzing an EdTech Solution

In this discussion, students need to talk about a new educational tech tool they’ve heard about, like software or an app. They should say what’s good about it and what might be bad if it’s used in a classroom. They also have to think about if they would use it themselves when teaching.

Educational Tech Solutions
Wilkenson Francois 

When it comes to educational tech, we’ve got two major players – “Zoom One for Education” and “Prompt engineering for educators.” Here’s the lowdown:

Zoom One for Education:
Zoom One for Education is like a powerhouse for schools and colleges. It covers messaging, video calls, webinars, and more, making school tasks a breeze. It offers user-friendly communication tools, integrates well with other apps, handles users and systems efficiently, comes in different plans, includes Zoom Phone, and works on any device. Essentially, it’s designed to simplify teaching and learning, whether in-person or online.

Prompt Engineering for Zoom:
To elevate the Zoom class experience, teachers can employ a nifty technique called prompt engineering. This involves giving clear and engaging instructions to make class engaging and achieve specific learning goals. Some tactics include guiding students on participation, using structured chat prompts, assigning roles for collaborative work, fostering critical thinking, ensuring self-consistency during reviews, aiding demonstrations through prompts, and maintaining clarity in discussions. By tailoring prompts to educational objectives and leveraging Zoom’s features, educators can fashion a more interactive, organized, and effective virtual learning space.

References:
1. Reimagine Learning and Education. Zoom. (n.d.). https://www.zoom.com/en/industry/education/?_ga=2.267614029.2111444302.1707492227-2034199076.1707492227
2. Prompt engineering for educators. AI for Education. (n.d.). https://www.aiforeducation.io/prompt-engineering-for-educators-webinar
3. Scialom, T., Fire, K., Duran, R. J. P., Bortree, B., & Agsen, M. (n.d.). Prompt Engineering with Llama 2. GitHub. https://github.com/facebookresearch/llama-recipes/blob/main/examples/Prompt_Engineering_with_Llama_2.ipynb?utm_source=twitter&utm_medium=organic_social&utm_campaign=llama&utm_content=video

Somia Begum 
Your post provides a comprehensive overview of two significant major players in educational technology, Zoom One for Education and prompt engineering for educators. By showcasing the capabilities of Zoom in streamlining communication and offering a versatile platform for teaching and learning, along with advocating for effective instructional strategies like prompt engineering to enhance engagement and learning outcomes, the post provides valuable insights for educators seeking to optimize their virtual teaching experiences. Overall, it emphasizes the importance of leveraging technology and pedagogy synergistically to create dynamic and effective learning environments.


Edwin Ramirez 

With the integration of Zoom as a whole, it really shows how much our society has not only just improved, but also enhanced the current state of technology software. It is very intriguing that how you mentioned that Zoom integrates with other apps too, is significant. You would think that Zoom would have limits and certain features, yet over the years, it has dramatically improved from when we first started to use such a tool during qurantine.