Mamadou’s Profile

Student
Active 2 years, 3 months ago
Mamadou
Display Name
Mamadou
Major Program of Study
Entertainment Technology
Pronouns
He/Him
Bio

Hello, my name is Mamadou Diallo. I am a senior in Emerging Media with my focus being in Game Development. I’m very interested in the field along with computer science and graphic design and spend the majority of my time doing one of these three things.

My Courses

ENT 4499 Culmination Project FA 2022 – SP 2023

ENT 4499 Cul­mi­na­tion Pro­ject FA 2022 – SP 2023

The se­nior the­sis pro­ject, uti­liz­ing skills in an in­no­v­a­tive way to de­velop a pro­ject that re­lates to the en­ter­tain­ment in­dus­try. Pro­jects are de­vel­oped through courses in the en­ter­tain­ment tech­nol­ogy and/or emerg­ing media tech­nol­ogy pro­grams. Pro­jects re­quire ap­proval by the ad­vi­sor and must demon­strate man­age­ment, tech­ni­cal de­sign and pre­sen­ta­tion skills. Doc­u­men­ta­tion of plan­ning, de­sign and re­al­iza­tion is pre­sented to a com­mit­tee of in­struc­tors, both in en­ter­tain­ment tech­nol­ogy and re­lated dis­ci­plines, as well as to in­dus­try pro­fes­sion­als se­lected by the stu­dent and ap­proved by the ad­vi­sor. Though stu­dents en­roll in this course dur­ing their se­nior year, de­vel­op­ment of the pro­ject should begin dur­ing the sec­ond se­mes­ter of the ju­nior year.

ENG1141 Creative Writing, FA2020

EN­G1141 Cre­ative Writ­ing, FA2020

All writ­ing is cre­ative, in­clud­ing the writ­ing you do for school, in­ter­net posts to so­cial media, and text/email mes­sages. Where there was a blank page–vir­tual or oth­er­wise–and you fill it with your words, you have, in fact, drawn on your in­tel­lec­tual re­sources to cre­ate pat­terns of mean­ing with those words. “Cre­ative writ­ing,” how­ever, gen­er­ally refers to po­etry, fic­tion, drama, and some forms of non-fic­tion–mem­oirs and nar­ra­tives that use the tech­niques of story-telling. We will focus on un­der­stand­ing how form and mean­ing work to­gether and on un­der­stand­ing the types and com­plex­i­ties of each genre–no­tably, fic­tion, non-fic­tion, po­etry, drama, and cross-gen­res–so each stu­dent can begin to de­velop their unique, in­di­vid­ual voice.

MTEC 3175, Experimental Game Design & Development, Spring 2021

MTEC 3175, Ex­per­i­men­tal Game De­sign & De­vel­op­ment, Spring 2021

This hands-on stu­dio course will focus on the cre­ation of in­no­v­a­tive work­able pro­to­types ex­plor­ing ex­pres­sive forms of game­play using a va­ri­ety of multi-me­dia ap­proaches, method­olo­gies and ma­te­ri­als. The aes­thet­ics of game de­sign, in­clud­ing asset and char­ac­ter de­vel­op­ment, level de­sign, game play ex­pe­ri­ence and de­liv­ery sys­tems will be cov­ered. Sup­ple­men­tal read­ings on the com­plex in­ter­play be­tween story and game will be ex­plored to an­a­lyze ef­fec­tive nar­ra­tive de­vices and game me­chan­ics. The class will in­volve lec­tures on game the­ory, de­sign ex­er­cises and in-depth analy­sis of works across com­mer­cial, art & so­cial change sec­tors.

MTEC2210 Game Design and Interactive Media, FA2020

MTEC2210 Game De­sign and In­ter­ac­tive Media, FA2020

This course of­fers a cross-dis­ci­pli­nary foun­da­tion for the de­sign of games and in­ter­ac­tive multi-me­dia tech­nol­ogy for artists, de­sign­ers and tech­nol­o­gists. Stu­dents will learn hu­man-cen­tered de­sign prin­ci­ples and apply these method­olo­gies to col­lab­o­ra­tive team-based pro­jects across web, mo­bile and games. Using case stud­ies, brain­storm­ing processes, and rapid ana­log and dig­i­tal pro­to­typ­ing, stu­dents learn de­sign think­ing and prob­lem-solv­ing tech­niques to en­hance us­abil­ity, in­cor­po­rate sen­sory ex­pe­ri­ence, in­flu­ence per­cep­tion, in­crease ap­peal, and make more ef­fec­tive in­ter­ac­tive de­sign de­ci­sions.

MTEC 1001, Game Design & Interactive Media Skills Lab, Spring 2020

MTEC 1001, Game De­sign & In­ter­ac­tive Media Skills Lab, Spring 2020

This lab-based course of­fers sup­port­ive in­struc­tion and train­ing for dig­i­tal media de­sign and con­tent de­liv­ery using a va­ri­ety of soft­ware pro­grams and plat­forms. Top­ics cov­ered in­clude but are not lim­ited to raster graph­ics, vec­tor graph­ics, 3D mod­el­ing, dig­i­tal audio, and dig­i­tal video pro­duc­tion and edit­ing. The class of­fers com­pre­hen­sive the­o­ret­i­cal and prac­ti­cal in­struc­tion of the tools and tech­niques for dig­i­tal imag­ing, graph­ics, video, sound, and in­ter­ac­tive de­sign. Specif­i­cally, stu­dents will be in­tro­duced to Adobe Pho­to­shop, Il­lus­tra­tor, In­De­sign, Word­Press, Au­dac­ity, Au­di­tion, Pre­miere, and Unity. In ad­di­tion, work­shops have been de­signed to fos­ter a cul­ture of col­lab­o­ra­tion and sus­tain­able learn­ing com­mu­nity.

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