Marvin Clarke’s Profile

Student
active 17 hours, 51 minutes ago
Marvin Clarke
Major Program of Study
Undecided
Phone
3475290879
Email address

My Courses

ENT 4900/4901 Internship F2017

ENT 4900/4901 Internship F2017

For ENT Majors: work experience at a professional scenery fabrication shop, rental/supply house, off- Broadway theater, or any related industry organization approved by the adviser. For Emerging Media Tech Majors, work experience at a design firm, media electronics firm, media software firm, robotics firm, entertainment or media production firm, or any related industry organization approved by the adviser. This will serve to bridge the student’s academic and commercial careers by giving the him/her professional work experience and industry contacts before the end of the senior year. Each student will keep a log/journal to be shared in group seminars. Supervision will be by faculty and a manager at the internship site. Prerequisite: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or corequisite: MTEC 3800

ENT 1190 Intro to Film and Video, FA2017 – Berkoy

ENT 1190 Intro to Film and Video, FA2017 – Berkoy

An introduction to the basic components and practices of preproduction and production methodologies for content creation in commercial video and film production. Through lectures, reading assignments, screenings and practice, students will learn the basics of all stages of production inclusive of the processes of forming and working in production management teams, creating effective production aesthetics in pre-production and production stages, scriptwriting and storyboarding, cinematography aesthetics (lighting and camera), and design and graphics functions in editing. Students will explore several modes of communication such as commercials, public service announcements, fictive works, documentary and journalism and learn how to convey information and messages to a target audience.

MTEC 2210, Game Design & Interactive Media, 2017

MTEC 2210, Game Design & Interactive Media, 2017

This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, engineers, scientists and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web interactive, mobile, games, virtual & augmented reality, biomedia and environmental installation. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.

MTEC 3175, Game Design & Development, Fall 2017

MTEC 3175, Game Design & Development, Fall 2017

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

ENG3407 Gothic Lit., Sp2016

ENG3407 Gothic Lit., Sp2016

The purpose of this course is to gain a better understanding of the popular genre of the Gothic as it was developed and practiced in the late-eighteenth century and through to today in a variety of cultural contexts. An important foundation to this class is the idea that the Gothic is more than simply mysterious or strange; it is a transgressive and provocative sort of strange. The course will focus on key concepts such as horror, haunting, madness, monsters, and the undead, concepts that serve as entry points to theories such as the uncanny, queerness, and the sublime. Students will critically read, analyze, and write about the ways that the Gothic questions what it means to be normal or accepted. The class will learn about and practice using tools for reading, interpreting, and critically responding to fiction, film, poetry, and other cultural manifestations of the Gothic. In addition, students will participate in conversations about contemporary American identities and also engage in experiential learning through field trips to Gothic architectural spaces.

My Projects

Culmination Project

Culmination Project

Project site for all Entertainment Technology and Emerging Media Technology majors.

Gothic NYC

Gothic NYC

Welcome to the Gothic New York Guide. We have found all of the hidden gems for your creepy pleasure. Here you can meet Count Dracula, Mr. Hyde, Frankenstein’s creature, and all of the characters that arise in your nightmares. This site will map out some “Gothic” areas around town. Bring a friend or lover O ye faint of heart! Enter at your own risk!

IMT1102 midterm Group A

IMT1102 midterm Group A

A Web browser and Mobile application based game in which players collect and compete against other players for the chance to be the best.

Formula Factory

Formula Factory

Online Documentation Project

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