Marvin Clarke’s Profile

Student
active 1 month, 4 weeks ago
Marvin Clarke
Major Program of Study
Undecided
Phone
3475290879
Email address

My Courses

ENT 4900/4901 Internship F2017

ENT 4900/4901 Internship F2017

For ENT Majors: work experience at a professional scenery fabrication shop, rental/supply house, off- Broadway theater, or any related industry organization approved by the adviser. For Emerging Media Tech Majors, work experience at a design firm, media electronics firm, media software firm, robotics firm, entertainment or media production firm, or any related industry organization approved by the adviser. This will serve to bridge the student’s academic and commercial careers by giving the him/her professional work experience and industry contacts before the end of the senior year. Each student will keep a log/journal to be shared in group seminars. Supervision will be by faculty and a manager at the internship site. Prerequisite: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or corequisite: MTEC 3800

ENT3320, Technical Production (Games/VR), Fall 2016

ENT3320, Technical Production (Games/VR), Fall 2016

In this course students will work together in small design teams (designers, developers, modelers, storytellers) to concept, design & develop short game-based VR experiences in collaboration with a real world partner. Students will become familiar with Illustrator, Photoshop, Maya & the Unity Game Engine, and learn how to port to the Oculus Rift. Source Image: Unity3D

MTEC 3175, Game Design & Development, Fall 2017

MTEC 3175, Game Design & Development, Fall 2017

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

MTEC 2210, Game Design & Interactive Media, 2017

MTEC 2210, Game Design & Interactive Media, 2017

This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, engineers, scientists and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web interactive, mobile, games, virtual & augmented reality, biomedia and environmental installation. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.

ENT3390 Sound for Multimedia, Spring 2016

ENT3390 Sound for Multimedia, Spring 2016

ENT 3390 Sound of Multimedia, Spring 2016

My Projects

Culmination Project

Culmination Project

Project site for all Entertainment Technology and Emerging Media Technology majors.

Gothic NYC

Gothic NYC

Welcome to the Gothic New York Guide. We have found all of the hidden gems for your creepy pleasure. Here you can meet Count Dracula, Mr. Hyde, Frankenstein’s creature, and all of the characters that arise in your nightmares. This site will map out some “Gothic” areas around town. Bring a friend or lover O ye faint of heart! Enter at your own risk!

IMT1102 midterm Group A

IMT1102 midterm Group A

A Web browser and Mobile application based game in which players collect and compete against other players for the chance to be the best.

Formula Factory

Formula Factory

Online Documentation Project

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