Kenneth Adams’s Profile

Student
Active 8 years, 7 months ago
Kenneth Adams
Display Name
Kenneth Adams
Major Program of Study
Entertainment Technology
Academic interests

Technology/Frabrications/Circuitry

My Courses

MTECH1005 Tangible Media FA2015

MTECH1005 Tangible Media FA2015

The goal of this course is to let students experiment and create electronic circuits and 3D prints. The class is divided into two main topics: Electronics and 3D Printing. Each topic while have several modules. After each module students will have created a circuit, model, or 3D print. Students will be introduced how to create physical interfaces by learning how to program the Arduino micro controller. They will learn how to use sensors to translate physical interaction to output a sensory experience. Finally, they will design and print 3D models. Students will learn basic fabrication,modeling techniques, and processes used in 3D printing. Then they will learn how to create models using Blender and learn how to print them.

Interactive Sound for Games and Simulations

Interactive Sound for Games and Simulations

An introduction to interactive sound for games and simulation-based media. The technical skills and foundations covered apply to game audio, interactive music performance, and interactive media scores. Students learn to use game audio engines, sound computation basics, and open source and proprietary tools. Professional audio quality standards are emphasized, and aesthetic sensitivity for final product is developed. For final projects, students design and program a complete sound environment for a game scene or interactive simulation.

Topics and Perspectives in Emerging Media

Topics and Perspectives in Emerging Media

This course provides an introduction to the study and analysis of emerging technologies and how this influences practical process. Students will examine how technologies have evolved historically as well as develop perspectives on they would best be used in the future. Major topics will include computing history, human-computer interaction, computers and culture, and the ethical and social implications of new technologies. In the lab component of the course, students will learn to employ methods of documentation currently in use at research institutions and in private industry in order to place research being done in a wider context.

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