Jovens’s Profile
Emerging Media Technology
19 Year old from Brooklyn. Future Artist/Programmer/Game Designer.
My Courses
ENT3320, Technical Production (Games/VR), Fall 2016
In this course students will work together in small design teams (designers, developers, modelers, storytellers) to concept, design & develop short game-based VR experiences in collaboration with a real world partner. Students will become familiar with Illustrator, Photoshop, Maya & the Unity Game Engine, and learn how to port to the Oculus Rift. Source Image: Unity3D
MTEC 3175, Game Design & Development, Fall 2017
This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.
MTEC 2210, Game Design & Interactive Media, 2017
This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, engineers, scientists and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web interactive, mobile, games, virtual & augmented reality, biomedia and environmental installation. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.
MTEC 3125 Non-Linear Narrative
hrough the examination of the earliest gestures of cave drawings to sophisticated multimedia narratives, students study the ingredients and structures necessary for compelling digital storytelling. Through hands-on projects, students produce visual, auditory, written, physical and integrated sequences using video, sound, music, text, animation, web, mobile, games & the internet of things.
IND1112: Engineering Drawing I, Spring 2014
Course Website: Course Profile (this page): Time: M 10:00 – 11:40 AM, M 12:00 – 1:40 PM Room: V507A Instructor: Masato R. Nakamura (Office: V532) Description: Introduction to CAD working environment, Basic 2-D geometric construction and orthographic projections utilizing CAD systems.
My Projects
RESEARCH HEROES: The Quest for Scholars.
To create an educational and fun way to find valuable resources for a research paper. This research game will allow students to go on a journey, in hopes to find knowledgeable information in order to reach the finish line, or complete the paper.
My Clubs
Jovens hasn't created or joined any clubs yet.