Rashid Webber’s Profile

Student
active 1 week, 1 day ago
Rashid Webber
Academic interests

Game Design

Bio

I’m an aspiring game designer who will hopefully create games in a more interesting and unique way using new technology. Right now, I am interested in creating Vr and Ar games that can change the way how we view the world and work together to not only be better designers but better people.

My Courses

MTEC 1102 , Production Practices

MTEC 1102 , Production Practices

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

MTEC 2210 Game Design and Interactive Media, SP2019

MTEC 2210 Game Design and Interactive Media, SP2019

This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.

CST1102ID Prog Narr, SU2019

CST1102ID Prog Narr, SU2019

Write an interactive video game and program a trailer for it.

MTEC3230 Mixed Reality for Immersive Worlds, SP2019

MTEC3230 Mixed Reality for Immersive Worlds, SP2019

This course will explore the new frontier of virtual, augmented and mixed reality across different market sectors. Students will experiment with designing and developing game-based and interactive projects employing AR, VR, wearables, IoT, and machine learning for mobile, web and console environments. Students will learn the fundamentals of Unity development, 3D modeling, stereoscopic perception and experiential design in the context of storytelling and content creation specific to these emerging forms. Students will work in small teams on collaborative projects with the latest head-mounted and sensor technology.

MTEC 3175, Game Design & Development, Fall 2017

MTEC 3175, Game Design & Development, Fall 2017

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

My Projects

Culmination Project

Culmination Project

Project site for all Entertainment Technology and Emerging Media Technology majors.

My Clubs

Experiential Art & Design Club (EXP)

Experiential Art & Design Club (EXP)

A space to create & playtest digital experiences. Come make video games, interactive art, VR/AR apps, and literally anything else you can think of in room V-314. We meet every Thursday @ 1-2pm. Have a project idea, but don’t know where to start? Talk about it & meet other students willing to make it happen. New to game dev? Take crash courses in Unity/C# and game design. Need materials? We’ve got sensors, breadboards, and Arduinos for you to borrow. Even if you can’t make it to club meetings, catch us @ hackathons & art installations all over NYC. Check out our OpenLab for tutorials, scholarships, jobs/internships, and more :)