First Draft of Research Essay

The Smaller Cracks Emphasis The Significances of The Story as a The Whole Than The Larger Picture

According to George Carlin, he stated “Some people see the glass half full. Others see it half empty. I see a glass that’s twice as big as it needs to be.”, in which entailed people could not see the bigger picture from just looking at the most clearer details that the graphic novel already have provided. I, on the other hand, looked at the smaller cracks to see the extraordinary about this piece of art. This is not just a comic book. It correspond on the idea of creativity that we haven’t originally thought in the first place and goes beyond our expectations in which only make the audience become more fascinated yet frustration on seeing their next works. Analyzing a graphic novel not only advocates the anthropomorphism, development, and creativity but projects a message that hold a deeper meaning into our lives.

Anthropomorphism in graphic novel does not only attempt to revolutionizes social environment in our community but it also evokes audience’s empathy with the use of artist’s drawing kit. It is an aspect on inanimate objects that personify human characteristics or behavior. In the consonance with Suzanne Keen’s statement, Strategic narrative empathy is the type of strategy that artists used for engaging the readers toward the characters they sympathized. It was “designed to sway the feelings of their readers.” (Suzanne, 136) With this in mind, the audiences will develop a new sense of improvement within themselves in term of increasing the capacity of their understanding and reading level as they continue to read visual novels.

When a character evokes such powerful emotions onto the readers, they can also feel the intensity and the frustration from those feelings. It will sway their desire for wanting to analyzed more into the graphic novel. According to Keen, another technique that the author uses anthropomorphism for is “ambassadorial strategic empathy attempts to reach readers outside the boundaries of the depicted social world in an effort to change attitudes and even solicit assistance in the real world.” (Suzanne, 136) The quote entails the graphic novel attempts to Not only will it change them as a whole but also the message will stay with them as well.

Readers will develop a basic understanding of tackling an argument when it comes to graphic novels unlike non-visual books. As Hull mentions, “When students are given opportunities to share their [ information about the visual novel to their follows peers and family] through media, they are likely to make gains in self-confidence, and a sense of community belonging through positive feedback.”(Hull(2003), 232) This quote signify the readers will take a stance for or against the character whom they may connected through facing a certain circumstanced in the past and how their actions reflects them. In the same fashion once they exchanged informations with their peers and expressed their claims and those feelings projects conscious on empathizing on the struggles and the choices they are forced to endured. Furthermore, it can also influence the audience to become more self-esteem.

Frankly, when the media and technologies continues to advance in our society, it should be as an advantage to reach people from all ages including young adolescents to help them to become more active toward reading books. The older generations are becoming influenced by the media that delivers the thrill that they experiences more action pack and shocking reveals in which keep their interests. Conforming to this article, Adolescents and “autographics”: reading and writing coming-of-age graphic novels, they pointed out “fewer words make them less intimidating to read than a [graphic] novel full of only printed words.” This quote implies the textual novel extremely overwhelm the adolescents readers by variety of complex vocabulary and they will shown a lack of enthusiasm as they find it a harder time understanding the text unlike comics. However, it became easier for them to learning through visual meaning to analysis what the stories about.

Employing an task for a person requires effort and motivation. In order for this requirement to occurred they must be engaged in a fun activity such as reading graphic novel. As International Literacy Association argued “Rather than the work being a chore, it was evident that the students found the work to be exciting and playful” (Adolescents and “autographics”, 1). When the students lose their motivation from doing a “chore”, they also put less effort on completing the task. They also continues to fall behind the student who actually hold a certain passion for it. If the teachers were to use visual methods through their teaching, more student will work hard to finish the labor and have fun.

Creativity lies on consistently on a passion to work on a certain task. Hargreaves (2003) argues” that teaching for the knowledge society thrives on creativity, flexibility, ingenuity, and risk (Hargreaves(2003), 29).” This quote implies that everything originated from an idea. Creativity thrives for original ideas that cames from inspirations of the artist or a company. Taking this concept, the graphic novel promotes a careers that people wants to learns like becoming a writer, artist, or computer science. Just by showcasing the elements that the readers truly love to the point it drive them to engaging on an activity in which may create a future career for them.

According to Lankshear and Knobel (2006), they stated the more a literacy practice privileges participation overpublishing, distributed expertise over centralized expertise, … and evolution over stability and fixity, creative-innovative rule breaking over generic purity and policing … and so on. ( Lankshear and Knobel (2006), 60). This quote represents learning through new evoluting society such as the media advocates “challenge the status quo” and assist people to work together as a team rather than tiring it apart is the best method. Readers share information to one to another to formulate a new idea that is a toss around the table. Although, the idea may starts from scratch, once they take advantage of it, they are able to make the most plausible theories on what occurred in the story.

Gretchen Schwarz argued “the graphic novel can help teachers meet standards and benchmarks and “invites students to review the basic elements of literature … and asks them to apply this knowledge” (Thomspon(2008), 3). the readers will take a stand toward the character whom they may connected through facing a certain circumstanced in the past and how their actions reflects them. In the same fashion once the character shown a sense of realism, the reader began to show sympathy toward them and those feelings projects conscious on empathizing on the struggles and the choices they are forced to endured. Furthermore, it can also influence the audience’s psychic to become more considerate toward people who has similar experiences in real life.

According to George Carlin, he stated “Some people see the glass half full. Others see it half empty. I see a glass that’s twice as big as it needs to be.”, in which entailed people could not see the bigger picture from just looking at the most clearer details that the graphic novel already have provided. Socializing with others advocates making a connection in our community.

It may start small circle at first but with time, we are able to learn through each other and our new confounded interest that we never knew that we have one. The world will be a better place as we continue supporting and connecting the dots that one day we all can able to get along together.

One thought on “First Draft of Research Essay”

  1. Professor’s comments
    -Edit Grammar and conventions thoroughly throughout the essay
    – Each topic sentence must include a subtopic from your thesis statement
    – Citations must be in MLA format which includes a citation page at the end of your essay
    -Very interesting title/ May be helpful to clarify meaning a bit by shortening it

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