Project 1, Details

Since our last class on Feb. 4, you should have been conducting your Project 1 research for the Details module of the assignment. During class today on Feb. 11, create a memo that includes your sources’ bibliographic information and quoted material with parenthetical citations. After you have saved this memo containing your research on your own media, copy and paste a copy of it into a comment to this blog post. Since you have done the research, this module should not require very much time. You will refer to this document again in the subsequent modules of our first project.

4 thoughts on “Project 1, Details

  1. Rownak

    To: Professor Ellis
    From: Rownak Choudhury
    Date: 02/11/2016
    Re: Project 1, Details

    Carlo Filippucci, & Silvia Pacei. (2013). MEASURING COMPETENCE IN COMPUTER SKILLS. Statistica,67(1), 3-25.
    — “…we discover that competencies in computer skills are strongly correlated to some personal socio-demographic characteristics: gender, educational level, occupation and sector of activity.” p.23

    Hahnel, C., Goldhammer, F., Naumann, J., & Krohne, U. (2016). Effects of linear reading, basic computer skills, evaluating online information, and navigation on reading digital text. Computers in Human Behavior, 55, 486.
    — “Digital reading is not synonymous with reading linear texts and requires additional skills from students – in particular, skills in dealing with computer environments and in deciding on the usefulness of various information encountered.” p. 497
    — “Good readers with routinized skills in dealing with computers and effective strategies for deciding on the usefulness of web-based information are able to locate, evaluate, and synthesize web-based information.” p. 497

    Holt, Lila, & Brockett, Ralph G. (2012). Self direction and factors influencing technology use: Examining the relationships for the 21st century workplace. Computers in Human Behavior, 28(6), 2075-2082.
    — “…this study was also designed with a vision for the future. Self-direction as a skill and attitude, as well as the three attitudinal variables of technology use explored here should be applicable to the technological changes to come. While the exact knowledge-creating tools themselves will evolve, the general self-efficacy, control, initiative, and motivation of self-direction, along with domain-specific self-efficacy (in this study, computer self-efficacy), the attitude toward technology use along with the anxiety that learning new technologies brings will be present with future advances” p. 2081

    Hopkins, Cathy. (2009). Improving auto workers’ computer skills: Many adults are re-entering the workforce due to layoffs and downsizing. But what about the workers who entered the workforce before it became so highly computerized and technically complex? CTE has much to offer them as well.(career and technical education). Techniques,84(3), 48.
    — “With the integration of various software packages, trainers from representative companies were scheduled to begin training on the use of the software… the trainers estimated that around 50 percent of the targeted group did not have the minimal computer skills required to use the software.” p. 48-49

    Paino, Maria, & Renzulli, Linda A. (2013). Digital Dimension of Cultural Capital: The (In)Visible Advantages for Students Who Exhibit Computer Skills. Sociology of Education,86(2), 124-138.
    — “…when students are perceived as having computer proficiency in the classroom, their teachers are more likely to reward them with higher evaluations, which are subsequently correlated with higher levels of academic achievement. This analysis relies on teachers’ evaluations of their students to reveal whether perceptions of computer proficiency are contributing to the academic successes of their students.” p. 135

  2. George Gordon

    To: Jason W. Ellis
    From: George Gordon
    Date: February 11, 2015
    Subject: Project 1, Details

    “DMCA Protection & Takedown Services.” DMCA Protection & Takedown Services. Web. 11 Feb. 2016.
    This is the Digital Millennium Copyright Act website and what I wanted to use was the FAQ page as it addressed questions, such as, what is DMCA and what DMCA takedowns are.

    Kalia, Amul. “Congrats on the 10-Year Anniversary YouTube, Now Please Fix Content ID.” Electronic Frontier Foundation. 2015. Web. 11 Feb. 2016.
    This is an article that discusses the YouTube Content ID system and acknowledging that system is flawed, especially against content creators. The Content ID system is an automated system, which has caused criticism in itself,that will search videos for any copyrighted material take down the video or even prevent monetization. However, the system will frequently improperly flag videos and cause issue for the creators.

    ”The problems with ContentID have always been in the news over the years, but lately have become more common, even comically so.”

    Perez, Sarah. “YouTube Says It Will Offer Legal Protection Of Up To $1 Million For Select Video Creators Facing DMCA Takedowns.” TechCrunch. Web. 11 Feb. 2016.
    This is another response done by Youtube, this time in 2015. Here they say that they will offer legal protection, of up to $1 million, for certain creators who are dealing with DMCA takedowns on their site. However, this is only limited to creators in the U.S. The article does bring up how, even if the case that YouTube selects is limited to ones they believe have a good chance of winning, it could lead on to set legal precedents that can be helpful for other content creators.

    “We’re doing this because we recognize that creators can be intimidated by the DMCA’s counter notification process, and the potential for litigation that comes with it”

    Stim, Rich. “What Is Fair Use?” Stanford Copyright and Fair Use Center What Is Fair Use Comments. 2013. Web. 11 Feb. 2016.
    Due to the fact that multiple channels on YouTube have been taken down because of fair use law, there is a lot of debate on what fair use can be used to defend. This site has a general overview on what it is and how it can be used. Basically it highlights that content is under fair use if it is used for commentary and/or parody,” which is what most YouTube creators will do.

    “Most fair use analysis falls into two categories: (1) commentary and criticism, or (2) parody.”

    Totillo, Stephen. “Here’s YouTube’s Reply To Angry YouTubers About This Content ID Mess.” Kotaku. Web. 11 Feb. 2016.
    Back in 2013, this Content ID System was causing problems as it still is today and this article highlights a response by YouTube in relation to the issues being brought up by their system. The biggest issue with their response was how they just restated their rules and regulations without any apologies or offer to address the issues with their system, since at the time they expanded into regulating videos even within a multi-channel network.

    1. George Gordon

      To: Jason W. Ellis
      From: George Gordon
      Date: February 11, 2015
      Subject: Project 1, Details

      “DMCA Protection & Takedown Services.” DMCA Protection & Takedown Services. Web. 11 Feb. 2016.
      This is the Digital Millennium Copyright Act website and what I wanted to use was the FAQ page as it addressed questions, such as, what is DMCA and what DMCA takedowns are.

      “In other words,the fact the content is yours, or in the case of a photo or video the subject is you, can be sufficient enough to request a takedown.”

      Kalia, Amul. “Congrats on the 10-Year Anniversary YouTube, Now Please Fix Content ID.” Electronic Frontier Foundation. 2015. Web. 11 Feb. 2016.
      This is an article that discusses the YouTube Content ID system and acknowledging that system is flawed, especially against content creators. The Content ID system is an automated system, which has caused criticism in itself,that will search videos for any copyrighted material take down the video or even prevent monetization. However, the system will frequently improperly flag videos and cause issue for the creators.

      ”The problems with ContentID have always been in the news over the years, but lately have become more common, even comically so.”

      Perez, Sarah. “YouTube Says It Will Offer Legal Protection Of Up To $1 Million For Select Video Creators Facing DMCA Takedowns.” TechCrunch. Web. 11 Feb. 2016.
      This is another response done by Youtube, this time in 2015. Here they say that they will offer legal protection, of up to $1 million, for certain creators who are dealing with DMCA takedowns on their site. However, this is only limited to creators in the U.S. The article does bring up how, even if the case that YouTube selects is limited to ones they believe have a good chance of winning, it could lead on to set legal precedents that can be helpful for other content creators.

      “We’re doing this because we recognize that creators can be intimidated by the DMCA’s counter notification process, and the potential for litigation that comes with it”

      Stim, Rich. “What Is Fair Use?” Stanford Copyright and Fair Use Center What Is Fair Use Comments. 2013. Web. 11 Feb. 2016.
      Due to the fact that multiple channels on YouTube have been taken down because of fair use law, there is a lot of debate on what fair use can be used to defend. This site has a general overview on what it is and how it can be used. Basically it highlights that content is under fair use if it is used for commentary and/or parody,” which is what most YouTube creators will do.

      “Most fair use analysis falls into two categories: (1) commentary and criticism, or (2) parody.”

      Totillo, Stephen. “Here’s YouTube’s Reply To Angry YouTubers About This Content ID Mess.” Kotaku. Web. 11 Feb. 2016.
      Back in 2013, this Content ID System was causing problems as it still is today and this article highlights a response by YouTube in relation to the issues being brought up by their system. The biggest issue with their response was how they just restated their rules and regulations without any apologies or offer to address the issues with their system, since at the time they expanded into regulating videos even within a multi-channel network.

      “You won’t see an apology here. You won’t see a change in policy. You’ll see support for the Content ID system that’s been more broadly unleashed on the reviews, features, Let’s Plays and other video pieces created by YouTubers and watched by millions of gamers.”

  3. Christopher Navarrete

    To: Professor Ellis
    From: Christopher Navarrete
    Date: 2/11/16
    Re: Project 1 Details

    http://www.cnn.com/2013/08/26/tech/gaming-gadgets/controversial-violent-video-games/
    CNN discusses some of the most controversial video games over the years. One of the most interesting titles in this list is Death Race. based on the movie Death Race 2000, Death Race was released in 1976. It’s over the top violence caused what may have the been the first video game to spark controversy. The main goal of the game was to run over creatures known as gremlins with vehicles. These gremlins would yell loudly after being killed and be replaced by tombstones. This caused the National Safety Council to call the game “morbid” and earn it a spot in a “60 Minutes” segment on violence in games.

    http://www.bbc.com/news/technology-27620071
    This article talks about the controversy of Mortal Kombat which was released in 1992 in arcades. Despite being extremely violent for the time, it was still released on the family friendly Super
    Nintendo. Numerous changes were made to its fatalities and background and caused a lower amount of customers to purchase it. “To my mind, Mortal Kombat was comic-book violence, but some people got upset about it. People looked at it as though we were selling it to nine-year-old children.”

    http://arstechnica.com/science/2016/02/kids-who-played-shoot-em-up-games-in-the-90s-were-probably-mostly-ok/
    This article discusses a recent study that suggests video games may lead to violence. However according to this website, finding the link between videogames and violence is difficult because there are so many factors to take into account. This study used data from the 90s and found “that children who had reported playing shoot-em-up games (a stand-in category for violent games) at the age of eight or nine had a slightly increased chance of conduct disorder, even after controlling for all the confounding factors. The effect was weak, though; just on the border of statistical significance. The initial risk for conduct disorder is small, too, so any additional risk above that is going to be even smaller.” The study did have problems though as they did not question if the children who participated already had some problems.


    This discusses the controversy of Mortal Kombat more in detail by Fox News. It shows the happy reaction of the children playing it and the horrified reaction of the adults watching it.

Leave a Reply