Assignments

Midterm Project:
To Catch a Theme
Your task for the midterm is to create a scene for the To Catch a Theme collection as shown in class.

You scene should feature a player character that can move horizontally and 3 types of objects that drop from random position at the top of the screen at random speeds and frequency. The 3 objects are:
A “Coin”: which scores the player a point if collected.
A “Hazard”: Which triggers a game over when collected.
A “Theme box”: Which will serve as a scene transition.
You are not required to code the scene transitions, all you would need to do is print a debug to the console when a theme box is collected.

Finally your scene should have sprites for the background, player character and the aforementioned 3 objects. As well having a background music track and sound effects for collecting the coin and the hazard.
The project is due on Thursday Match 7th.
You will need to present it in class and have it pushed to Github.

To Catch a Theme
Download a version of the game to play and test out.
– Mac Version
– Windows Version

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MTEC 2210 Final project: Tempest Prognosticator

Your task for this project is to create a short one-scene game where a “Leech” character needs to ascend the level and ring a “Bell”.  You will be given a Unity project (link below) to start from with a scene already set up. In this scene, each student will need to create a playable level. Generally speaking, there is no real restriction on what your interpretation of this theme/prompt can be as long as its reasonable, but if in doubt, just ask.

Due date: May 9th
You will need to present it in class as a build/executable and have the Unity project files pushed to Github.

Tempest Prognosticator Download link