Author: William Valentin
Blend tree for jumping animation
Animator for player states
Player Controller
Culmination Project Beginning
I began the project with just two GameObjects while using a cube and circle as placeholders for the player and enemies. Basic platforms just to test out the player movement and enemy patrol.
Week 7 – Unity 3D Basics: Collect the missing objects
For the game I created I wanted to implement the timer script in order to have the player look around for objects scattered across the terrain in a certain amount of time. If the player fails to find all the objects in time then a text will pop up saying “You didn’t find the objects in time!” However, if they do find the objects in time then a text will pop up displaying “You found them all!”
- I started with figuring out how to display the time script for the countdown.
- Then I scripted the objects to disappear after the player collided with them.
- I just used spheres as placeholders for the meantime and decided to put a glow effect around them in order for the player to see them easier and stand out from the terrain.
- Next, I scattered the objects across the terrain and felt that five of them was a good amount for now.
- Last I wanted to display text on the screen for a win or lose so I coded the scripts to work together so when all objects are collected in time the player would win. However, if the time ran out first then the player would lose.
- I tested it for a while to see how much time I needed to give the player in order for it to be possible to collect all the objects but I still wanted them to have a sense of urgency so there is not too much time.
Github link: https://github.com/williamv22/MTEC3230.git
Week 6 – Unity 3D Basics: Particle System Terrain
Week 5 – Unity 3D Basics: Terrain
In this unity scene I wanted to create a snowy mountain terrain that had a body of water surrounding the area like a ravine. I imported a custom skybox in order to give the atmosphere a more winter feeling so that it can match the snow terrain I created. The mountains are covered in snow but as you get closer to the water I recreated a rock terrain along the borders to show the snow that has melted away due to the water exposing the rocky mountains underneath. There isn’t active snow falling anymore hence why the trees do not have snow on them. I was attempting to achieve a look of snow that is currently being melted away in turn showing the valley and nature of the mountains around.
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