Wireframes aren’t dead: they’re just changing
UXPin’s Jerry Cao explains the latest thinking on using wireframes in the UX design process.
http://www.creativebloq.com/web-design/wireframes-arent-dead-theyre-just-changing-51514940
http://www.creativebloq.com/web-design/wireframes-arent-dead-theyre-just-changing-51514940
These are the areas that you will be graded on for the presentation:
Art Direction |
Demonstration of Research |
Syntax/Error Checking |
Delivery/Audience Engagement |
A comprehensive collection of UX techniques available for use on UX projects.
Mix and match these UX techniques to create a UX process best suited to the project at hand. Weâll be updating this page regularly with additional content, links and tutorials about how to apply these techniques.
A persona is a fictitious identity used to represent one of the user groups for who you are designing. They are created by taking both qualitative and quantitative data from; analytics, surveys, interviews user testing and other research techniques that the UX designer uses to craft a sketch of an ideal user.
A good persona needs a name, photo, realistic and research based motivations and goals, and a backstory rooted in reality.
http://www.usability.gov/how-to-and-tools/methods/personas.html
http://www.sitepoint.com/create-data-backed-personas/
http://uxmastery.com/create-ux-personas/
http://www.ux-lady.com/introduction-to-user-personas/
http://www.uiaccess.com/accessucd/personas_eg.html
These are examples of some of the decks created in last semester’s UX/UI Design class.
A scenario is a “day in the life of” one of your personas. It should include both the persona’s daily working tasks as well as how your app or website fits into their lives.
Writing a scenario is as simple as taking your research and extrapolating from it to document the tasks that your persona’s perform when using your product.
http://www.uxforthemasses.com/scenario-mapping/
https://uxthink.wordpress.com/2010/11/30/using_scenarios/
http://www.usability.gov/how-to-and-tools/methods/scenarios.html
http://www.uiaccess.com/accessucd/scenarios_eg.html
Watch this video if you want to improve your presentations.
âNo one reads reports!â
âPowerPoint must die!â
âConveying user research findings so people can understand them, believe them, and know how to act on your recommendations can be challenging.â
Weâve all read monotonous reports and struggled to remain awake during boring presentations, but must all deliverables be interminably dull? Conveying user research findings so people can understand them, believe them, and know how to act on your recommendations can be challenging. And providing enough detail without boring your audience is a difficult balance. But there are some best practices in communicating user research findings that can make them more effectiveâand even entertaining.
http://www.uxmatters.com/mt/archives/2012/02/communicating-user-research-findings.php
Observing users interacting with a product can be a great way to understand the usability of a product and to some extent the overall user experience. Conducting observations is relatively easy as it doesnât require a huge amount of training and it can be relatively fast â depending on the sample size of users you intend to observe.
https://www.interaction-design.org/literature/article/how-to-conduct-user-observations