Monthly Archives: May 2016

Presentation Schedule

TIME NAME
6:15 Miguel Molina
6:30 Kelly,Noilya (Nelly)
6:45 Abramova, Malka
7:00 Aracena,Arcenio A
7:15 Asamoah,Wiredu
7:30 Canaria,Aliver
7:45 Chica Jr.,William Ivan
8:00 Cortes,Ivan
8:15 Gurung,Dev Raj
8:30 Mohammed,Kim N
8:45 Saenz,Anamaria
9:00 Santana,Luiyin
9:15 Tapia,Ramiro

Final Deck Requirements—Individual and Group

The Final Deck combines all of the research from the first half of the class (Stakeholder, Competitor and User) with the User Interface testing from the second half (wireframes, mockups, etc.).

Requirements:

  • Stakeholder (about your client/client’s company)
  • Competitor (about your products competitors)
  • User Research
    • Personas
    • Scenarios
    • User Interviews
    • User Observations
    • Collaborative Design Sessions
    • Surveys
  • Iterative Wireframes
  • Iterative Mock-ups
    • Color Studies
    • Iconographic Development
    • Typographic Development

 

UI Design Patterns

10 Great Sites for UI Design Patterns

You don’t want to spend your whole life redesigning the wheel do you? No, neither do we. If you are looking for a design that solves a problem that has been solved inside a different application before; then the template for your wheel is probably already out there. That’s a design pattern to you and me.

https://www.interaction-design.org/literature/article/10-great-sites-for-ui-design-patterns

User Interface Design patterns

User Interface Design patterns are recurring solutions that solve common design problems. Design patterns are standard reference points for the experienced user interface designer.

http://ui-patterns.com/

10 UI Design Patterns You Should Be Paying Attention To

Design patterns were first described in the 1960s by Christopher Alexander, an architect who noticed that many things in our lives happen according to patterns. He adapted his observations to his work and published many findings on the topic. Since then, design patterns have found their place in many areas of our lives, and can be found in the design and development of user interfaces as well.

https://www.smashingmagazine.com/2009/06/10-ui-design-patterns-you-should-be-paying-attention-to/

9 Crucial UI Features of Social Media and Networking Sites

The main function of a good user interface is to provide users with an intuitive mapping between user’s intention and application’s function that manages to provide a solution to the given task. Basically, user interface describes the way people interact with a site and the way users can access its functions. In fact, usability is a biproduct of a good user interface and it determines how easily a user can perform all of the functions provided by the site. Usability is a crucial part of every design, especially on websites with a large amount of functions and users.

https://www.smashingmagazine.com/2009/06/9-crucial-ui-features-of-social-media-and-networking-sites/

Fake It ‘Til You Make It—From a UX Point of View

Rapid Prototyping, Faking It Until You Make it in a UX Driven World

The idea of “faking it, until you make it” is not new but it has a unique UX twist. The ability to develop and test prototypes at rapid rates of iteration lets you “fake” new products, get user feedback and make improvements without ever “making the product” until you have things just right. This can be a very valuable way of making a small budget go a long way.

https://www.interaction-design.org/literature/article/rapid-prototyping-faking-it-until-you-make-it-in-a-ux-driven-world