Day of Presentation: Rising Threat 1.0

Hello, today is the day that I present my culmination project, Rising Threat to faculty. I’m a little nervous but I’ve been practicing as well as troubleshooting the game a few days.

Here are a few things that I added since the October update:

  • Sounds
    • Improved Coast Ambience
    • Cars passing by
    • Emergency Siren
    • Ambulance Siren
    • Waves Splashing
  • Added a new Scene: Title
    • Player starts outside of house and slowly transitions into house/experience.
    • Has the title of the project
  • Scripts
    • Fade
    • Quit Application
    • Load Control Actions on Load
    • Sound Delay
  • Environment
    • Added vegetation around the scene
      • Couldn’t add too much as it would slow down the game.
    • Text
      • Tells player what year they are currently in
      • Credits: Improved the credits,  has all the assets that I used and gives thanks to my professors.

Overall I’m happy with what I have currently, but I see a few things that I would like to improve as well as things I forgot to add such as control instructions (how did I forget). I will most likely continue working on this after I present today.

Rising Threat Super Update – 10/29/2020

Hello

With only 2 weeks away from presentation, I’m happy to say that my project should be completed by next week which includes the full VR experience for Rising Threat.

Despite the VRTK conundrum, SteamVR worked pretty well and the project now has object interactivity.

Here’s a quick list of things added since the last update:

      • Water/Ocean
      • Sound
        • Seagulls
        • Coast Ambience
      • Video
      • Code
        • Water Rising
        • Triggering the video
      • Terrain
        • Sand
        • Ground
        • Road
        • Telegraph Poles

There are some things I would like to add such as Text within the world reminding the player which year they are in, Credits, small patches of vegetation, and improving the audio experience.

Here are some images:

Rising Threat Update 2

After finally finishing the house model through Blender, the next step was to import the fbx file to Unity. Which was very easy and the model looked nice in Unity.

The next step was to add materials to the model as well as assets such as furniture.

Here are some images after the adding materials and assets. I deactivated the ceiling just to make it easier to take pictures from the top.

Here’s the assets that I used for the furniture as well as some materials from the Unity Asset Store.

Credits to go Vertex Studio.

The next step was to start implementing VR elements to the scene which was working well. However after the October 8th , there was an update to the Oculus Integration which messed up my progress. (Many compiler errors after the update). I tried to fix it and noticed the problem resided on the Oculus Integration, VRTK worked fine, however adding the Oculus integration gave me lots of errors sadly.

With VR being in part of my project, I looked for alternatives and decided on SteamVR. I remember being introduced to me in another class not didn’t get to use it. So far so good, there’s many differences between VRTK and SteamVR but they also share the same idea.

i tried uploading a small video but Openlab didn’t let me, here’s a link to it through Google Drive instead.

Small Demo SteamVR

As for my next steps,

I’ll try to figure the VR interactions, I know that there’s an example given by SteamVR which I’ll have to experiment with.

Sounds will need to be implemented which I have some already collected, just need to create audio game objects in the scene.

Finally, creating the world outside the house such as the coastline and the horizon.

Next updates will be more common starting next week.

Have a good one

-Patrick Rufino

 

Rising Threat Update 1

Hello,

This is one of the many updates I’ll be posting regarding my culmination project, Rising Threat.

For a quick summary, using what I learned I plan to create vr space using Unity where users gets to see the impact of ocean levels rising on a costal home throughout the years. Furthermore, I’ll use several organizations as a starting point to understand the impact of ocean levels rising, some of these organizations are Nasa, National Ocean Service, and climate central organization.

One part of my project is to create a model of a coastal home. Using  real coastal house plan as reference to get an idea on the scale, I will use blender to create the model.

Blender has a very cool add0on for free named, Archipack. This add-on allows me to create walls, doors, and windows with ease.

The picture below shows me using the house plan as reference to create walls.

*I’ll add more pictures soon.

Here are some tutorials that I watched to learn about Archipack which helped me a lot.