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Carlos Cortez Research annotations

According to an article from “American Psychological Association” it states “Based on a review of the current literature, the new task force report (PDF, 285 KB) reaffirms that there is a small, reliable association between violent video game use and aggressive outcomes, such as yelling and pushing. However, these research findings are difficult to extend to more violent outcomes”. During this study the only aggressive behaviors found were yelling and pushing when playing video games. Other than that, the American psychological association haven’t found any other aggressive and/or violent behavior. People most likely are yelling and pushing during them playing video games because they would like to win others playing the game. They would push others so they could distract others playing the game. In doing this they will have a sort of advantage in winning. These reactions are very common for people playing video games, but not limited to them. When playing other games such as tag or hide and go seek people will do these types of behavior to make people lose. In reality these behaviors are common in most people even in adults not only people that play video games. The American Psychological Association has run many studies to provide information on this topic. 

Source : https://www.apa.org/science/leadership/bsa/report-violent-video-games.pdf

 

In Addition CBS News has done their own studies to help people understand if videogames are responsible for the violent behavior that many people have. In the article”Do violent video games lead to criminal behavior?” by Michael Casey, it states, ”One can never know for sure whether playing violent video games causes violent criminal behavior, because it is unethical for researchers to allow participants to engage in violent criminal behavior in their laboratory experiments”. Meaning that scientists aren’t so sure if video games are the cause of the violent behavior due to the people that participated in the experiment couldn’t and weren’t allowed to do criminal behavior after playing video games. This causes the experiment to not have one hundred percent of results that lead to a final answer. How will scientists get an answer if the participants can’t commit a criminal act? Another quote from the article is “ But the task force also found that the video games alone can’t explain this aggression. Rather, it concluded that the “accumulation of risk factors,” such as antisocial behavior, depression, trouble at home, delinquency or academic problems, also played a role.” For an answer to finally be given they will need to figure out the person first and if all factors such as rough childhood or depression or other things are causing that person to be violent or aggressive. Not only does video games that have violence can cause violent behavior but it can contribute to it making the situation worse.

 

Finally, award-winning writer and photographer Robert Preidt, who also has 20 years of experience, in his article “No Evidence Violent Video Games Lead to Real Violence:Study” he goes on to say that “The possible link is often brought up after mass shootings where perpetrators had an interest in violent video games.” For example, the shooting that took place in Stoneman Douglas High School in Parkland, Florida, where 17 people were murdered, and injuring 17 others. The shooter was Nikolas Cruz, someone who liked to play the most recognized and popular video game, Call Of Duty, as he did this violent act he would quote some lines of the game. Which sparked the question again, does video games cause violence, Robert Preidt goes on to say that “But some experts suggest that other factors, such as mental illness and/or easy access to guns, are more likely explanations for mass shootings.” which was true for the case of Nikolas Cruz who suffered from depression, ADHD and autism. In my opinion Robert Preidt article is well informed. 

     

Does video games cause violence?

Carlos Cortez

English 1101

D024

3/21/22

Video games have been around for a while, but some people may argue that video games make people violent or contribute to it. In the article “The frustrating, enduring debate over video games, violence, and guns” by Aja Romano he claims that there is no link to video games and violence and that even before video games became violent, people were blaming other thing such as arcades but not for its game content but as they claimed “not because of the games they contained, but because they were licentious hangouts for teens” parents were concern about the influences that were around them, which were completely unrelated to the games content. This debate started in 1992 when the now popular game Mortal Kombat made its debut and became famous for its gory fatally moves which sparked an outrage so big by parents, that there was a congressional hearing which created the Entertainment Software Rating Board aka ESRB, a rating system for all video games doesn’t matter if its violent or not all video games have to be rated. 

“Rahmani’s Intellectual Home” Carlos Cortez ENG1101

My perspective of “Rahmani’s Intellectual Home” is that he thought he was very smart and a hard worker just because he tried his best, did all his assignments and even got a good score in the SAT’s. He would care about his classes, but when he failed in his class then he stopped caring and would make excuses for himself because he had an ego. You could say that middle school or high school was not his intellectual home mostly because he did not go to the school that he wanted. Even when he got to college he had the same idea as the other schools, go in, do your class and go home and do homework. He didn’t even go in with an open mind and at first the college to him was boring. Until a topic changed the way he thought of college in general and started to get more interested in his classes and in clubs he became more enthusiastic about sharing his ideas and receiving ideas. To me it seemed that he just needed to go in with an open mind and actually try new things and find something that he would be interested in and it happened just by a simple reading topic.