For this project, we needed to create a basic game using a timer, terrain, scripts etc. I made two prefab characters, one player and one enemy. The objective is to control the player and defeat the enemy before the timer runs out. The player character has a script attached to it that allows for movement using the directional keys on the keyboard. The enemy has a DestroyOnCollision script on it, causing the enemy to disappear when the player collides with it. I’m also trying to incorporate random objects to fall from the sky to impede the player, making the game more difficult.