Tariq Hinds’s Profile

Student
Active 1 year, 1 month ago
Tariq Hinds
Display Name
Tariq Hinds
Major Program of Study
Entertainment Technology
Academic interests

Working hard for my classes, gaining knowledge, and applying to monetarily and scholarship opportunists.

Bio

I’m a Game designer/programmer. I make games and various styles of content. Games are my main focus in terms of what I want in my bachelor degree. I write stories of various genres (I attempt everything) and I make music for games. Inspired by many: The philosophy of King Crimson in terms of music
Stephen King, Poe, and various philosopher for writing.
Various designers in terms of game design.

My page with my games is: https://tariq-hindsthe-ronin.itch.io/

My Courses

ENT 4499 Culmination Project FA 2022 – SP 2023

ENT 4499 Culmination Project FA 2022 – SP 2023

The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.

Topics & Perspectives in Emerging Technologies – MTEC 3140-HD40 (17980)

Topics & Perspectives in Emerging Technologies – MTEC 3140-HD40 (17980)

An introduction to the study and analysis of emerging technologies and how this relates to and informs practical process. Students will examine how technologies have evolved historically and develop perspectives on how they would best be used in the future. Major topics will include media and computing history, human-computer interaction, computers and culture, and the ethical and social implications of new technologies. Conceptual frameworks in the field of New Media and Studies of Emerging Technology will be explored through a series of readings, which include articles, books and essays that explore technology and its broader implications on society, ethics and cultural production. Through the application of close reads, critical analysis and discussions students will write and create multimodule projects about contemporary issues surfacing around emerging technology and how they apply to their own media production and consumption. This class will function as an incubator, which nurtures discussion, multiple forms of writing and the sharing of ideas.

MTEC1101-D303 Emerging Media, FA2019

MTEC1101-D303 Emerging Media, FA2019

This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning. Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology. Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, field trips and online documentation of their work.

Game Design and Media Skills Lab

Game Design and Media Skills Lab

This 3 hour Lab consists of a series of workshops that offer supportive instruction and training in a verity of software programs, digital tools and platforms. Specifically, we will be s working with WordPress, Adobe Photoshop, Illustrator, Premiere, After Effects, Audacity, Audition and Unity. These workshops are introductions to the programs and tools for digital imaging, graphics, video, sound, and interactive design. The workshops are designed to foster a culture of collaboration and sustainable learning communities. Students will be expected to complete a series of guided assignments that cultivate digital skill sets as well as conceptual frameworks, which lend themselves to interactive storytelling and game studies. Active participation in class is required as well as timely completion of assignments. Students will be maintaining portfolio blogs in which they will post all assignments. Students are also required to reflect on each post and discuss in writing their ideas, and challenges in completing the assignment. This is a portfolio-based class and in order to complete the course successfully, students are required to have a completed online portfolio and to have actively participated in critiques.

MTEC3230 Mixed Reality for Immersive Worlds, SP2019

MTEC3230 Mixed Reality for Immersive Worlds, SP2019

This course will explore the new frontier of virtual, augmented and mixed reality across different market sectors. Students will experiment with designing and developing game-based and interactive projects employing AR, VR, wearables, IoT, and machine learning for mobile, web and console environments. Students will learn the fundamentals of Unity development, 3D modeling, stereoscopic perception and experiential design in the context of storytelling and content creation specific to these emerging forms. Students will work in small teams on collaborative projects with the latest head-mounted and sensor technology.

My Projects

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