Daniel Szocs’s Profile

Student
Active 4 years, 6 months ago
Daniel Szocs
Display Name
Daniel Szocs
Major Program of Study
Entertainment Technology

My Courses

ENG1121 Sec402 Spring2020

ENG1121 Sec402 Spring2020

This class will make you a better communicator, period. In this course you will expand on the skills you acquired in Eng 1101. Expect to get some amazing writing secrets, revealed. You will enter this class alone, and leave as a part of a vibrant and lively Writing Community. The work is rigorous, unusual, challenging — and fun. You won’t look at language the same way again. And your teachers — in all your other subjects in college — will notice your advanced approach to completing assignments.

MTEC 1001, Game Design & Interactive Media Skills Lab, Spring 2020

MTEC 1001, Game Design & Interactive Media Skills Lab, Spring 2020

This lab-based course offers supportive instruction and training for digital media design and content delivery using a variety of software programs and platforms. Topics covered include but are not limited to raster graphics, vector graphics, 3D modeling, digital audio, and digital video production and editing. The class offers comprehensive theoretical and practical instruction of the tools and techniques for digital imaging, graphics, video, sound, and interactive design. Specifically, students will be introduced to Adobe Photoshop, Illustrator, InDesign, WordPress, Audacity, Audition, Premiere, and Unity. In addition, workshops have been designed to foster a culture of collaboration and sustainable learning community.

MTEC1101-D295 Emerging Media, Sp2020

MTEC1101-D295 Emerging Media, Sp2020

This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning. Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology. Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, field trips and online documentation of their work.

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