Ryan Husband’s Profile
Emerging Media Technology
My Courses
For ENT Majors: work experience at a professional scenery fabrication shop, rental/supply house, off- Broadway theater, or any related industry organization approved by the adviser. For Emerging Media Tech Majors, work experience at a design firm, media electronics firm, media software firm, robotics firm, entertainment or media production firm, or any related industry organization approved by the adviser. This will serve to bridge the student’s academic and commercial careers by giving the him/her professional work experience and industry contacts before the end of the senior year. Each student will keep a log/journal to be shared in group seminars. Supervision will be by faculty and a manager at the internship site. Prerequisite: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or corequisite: MTEC 3800
In order to become innovative and daring technological leaders in your chosen fields, it is imperative each of you develop a broad understanding of the economic, social, and cultural forces shaping emerging technologies over and beyond the basic mechanics of how these technologies work. Without this foundation, narrow technical background may result skill sets that easily become out of date. The accelerated pace of change merits facility with discussions of the historical, social and cultural contexts of technological evolution. This foundation course will prepare you for research in the emerging technologies of your chosen fields by supplying the necessary background theory, context and methodology. This foundation course will prepare you for research in the emerging technologies of you chosen fields by supplying the necessary background theory, context and methodology. Since the course does not require particular technological skills and experience, students of diverse technological programs will be able to take part in it.
ENT3320, Technical Production (Games/VR), Fall 2016
In this course students will work together in small design teams (designers, developers, modelers, storytellers) to concept, design & develop short game-based VR experiences in collaboration with a real world partner. Students will become familiar with Illustrator, Photoshop, Maya & the Unity Game Engine, and learn how to port to the Oculus Rift. Source Image: Unity3D
MTEC1003 – Media Computation Skills Lab – Spring 2015
This class will cover some basic tools, skills, and best practices that support programming. Topics include source code management, basic front-end technologies (HTML/CSS, JavaScript), Unix command line tools, and basic server administration. Avatar image source: Flickr user laughingsquid
MTEC 2280 Ins and Outs, Fall2016
An introduction to interactive technology with a focus on how we use technology to express ourselves and interact with our environment. This class combines a hands-on exploration of basic components of media, audio, and control circuits. Students also develop interfacing technologies from simple switches to multidimensional sensors, integrated circuits, and microcontrollers. Students use a scripting environment to program microcontrollers in order to process incoming data from sensors for control of media systems.
My Projects
IMT 1102 Sp14 Final Project : MoToLi
For my final project in IMT1102
Online Documentation Project
This is a template site for the following course: IMT 1102 Production Practices
A silly website to understand how the website layout works
My Clubs
Ryan Husband hasn't created or joined any clubs yet.