Negesti Thompson’s Profile

Student
active 4 years, 9 months ago
Negesti Thompson
Academic interests

Hospitality,Entertainment Technology,Public Relations,Emerging Media, Advertising & Design,Video & Audio Production

Bio

My creative passion is in Entertainment for Performing Arts and Digital Communications, after attended the American Academy of Dramatic Arts I performed in Music Videos, and wanted to learn about the Technical & Production aspects of Film and Music Video. Empowered as a Client service Mananger for a prestige Post-Production graphic commercial company I’ve obtained great experience assisting in the production process for Commercial Spots, Animation in 3D, CGI,VFX and Audio Production. I’ve worked in Hospitality for many years in Front office operations also F&B outlets as a way to pay the bills, and graduated from my most recent employers Talent Development Academy Program offering a well rounded program in Hospitality for a Hotel Management company. This is where I found my fit in Interactive Media for brand management, marketing, sales, revenue management and business intelligence functions that drives customer acquisition, retention and profitability.

My Courses

MTEC3140

MTEC3140

In order to become innovative and daring technological leaders in your chosen fields, it is imperative each of you develop a broad understanding of the economic, social, and cultural forces shaping emerging technologies over and beyond the basic mechanics of how these technologies work. Without this foundation, narrow technical background may result skill sets that easily become out of date. The accelerated pace of change merits facility with discussions of the historical, social and cultural contexts of technological evolution. This foundation course will prepare you for research in the emerging technologies of your chosen fields by supplying the necessary background theory, context and methodology. This foundation course will prepare you for research in the emerging technologies of you chosen fields by supplying the necessary background theory, context and methodology. Since the course does not require particular technological skills and experience, students of diverse technological programs will be able to take part in it.

ENT 3290 Digital Video Camera

ENT 3290 Digital Video Camera

This is an intermediate level course in the effective use of camera and lighting in video production expanding on the concepts learned in ENT 2290. Topics covered include lens selection, lighting techniques, image manipulation, camerawork, and composition. Moving images from the past and present will be examined and analyzed. Concepts will be reinforced through production work in the studio and in the field.

MTECH1005 Tangible Media FA2015

MTECH1005 Tangible Media FA2015

The goal of this course is to let students experiment and create electronic circuits and 3D prints. The class is divided into two main topics: Electronics and 3D Printing. Each topic while have several modules. After each module students will have created a circuit, model, or 3D print. Students will be introduced how to create physical interfaces by learning how to program the Arduino micro controller. They will learn how to use sensors to translate physical interaction to output a sensory experience. Finally, they will design and print 3D models. Students will learn basic fabrication,modeling techniques, and processes used in 3D printing. Then they will learn how to create models using Blender and learn how to print them.

ADV 2450 Monday 8:30am-11am, Fall 2014

ADV 2450 Monday 8:30am-11am, Fall 2014

Coming soon

NARRATIVE DESIGN – MTEC 2125

NARRATIVE DESIGN – MTEC 2125

Through the examination of the earliest gestures of cave drawings to sophisticated multimedia narratives, students study the ingredients and structures necessary for compelling storytelling. Observing the linear and non-linear narrative techniques and archetypes used in diverse mediums, such as, graphic novels, games, virtual worlds, music, cinema, social networks, and live performance, we uncover the influences and connections between each modality. Through hands-on projects, students produce visual, auditory, written and integrated sequences using animation, video, sound, music, text, and dialogue.

My Projects

Spa Bubble Digital Headset IMT1102 Final Project

Spa Bubble Digital Headset IMT1102 Final Project

Final project IMT 1102

My Clubs

Negesti Thompson hasn't created or joined any clubs yet.