PLASX’s Profile
technology
Daniel Plas Rivera is a Harlem-based artist, graphic artist, designer, photographer, video editor, programmer, web developer, inventor, prototyper, computer/network technician, and technology hacker. He is currently freelancing as a multimedia specialist & consultant. Hes attending City Tech for his 2nd college degree in Emerging Media Technologies. He can be reached at plasx at live dot com
My Courses
An introduction to the basic components and practices of preproduction and production methodologies for content creation in commercial video and film production. Through lectures, reading assignments, screenings and practice, students will learn the basics of all stages of production inclusive of the processes of forming and working in production management teams, creating effective production aesthetics in pre-‐ production and production stages, scriptwriting and storyboarding, cinematography aesthetics (lighting and camera), and design and graphics functions in editing. Students will explore several modes of communication such as commercials, public service announcements, fictive works, documentary and journalism and learn how to convey information and messages to a target audience.
Introduction to Interactive 3D Environments Programming
This course provides students with technical foundations and opportunity to work with state of the art virtual reality (VR) systems and interactive 3D environments. The foundations covered in this course apply to computer games, 3D film production, immersive environments, and virtual scenery for live performance. Students will be prepared to apply and extend basic skills in modeling, scripting and programming. Emphasizes production, teamwork, analysis of interactive 3D systems, and applications-driven user experiences with assessment of aesthetic orientation.
Topics and Perspectives in Emerging Media
This course provides an introduction to the study and analysis of emerging technologies and how this influences practical process. Students will examine how technologies have evolved historically as well as develop perspectives on they would best be used in the future. Major topics will include computing history, human-computer interaction, computers and culture, and the ethical and social implications of new technologies. In the lab component of the course, students will learn to employ methods of documentation currently in use at research institutions and in private industry in order to place research being done in a wider context.
My Projects
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My Clubs
PLASX hasn't created or joined any clubs yet.