Isaias Acosta’s Profile
game design
My Courses
ENG1141 Creative Writing, FA2021 OL20
All writing is creative, including the writing you do for school, internet posts to social media, and text/email messages. Where there was a blank pageâvirtual or otherwiseâand you fill it with your words, you have, in fact, drawn on your intellectual resources to create patterns of meaning with those words. âCreative writing,â however, generally refers to poetry, fiction, drama, and some forms of non-fictionâmemoirs and narratives that use the techniques of story-telling. We will focus on understanding how form and meaning work together and on understanding the types and complexities of each genreânotably, fiction, non-fiction, poetry, drama, and cross-genresâso each student can begin to develop their unique, individual voice.
mtech-3230-mixed-reality-for-immersive-worlds, FA2021
This course will explore the new frontier of virtual, augmented and mixed reality across different market sectors. Students will experiment with designing and developing game-based and interactive projects employing AR, VR, wearables, IoT, and machine learning for mobile, web and console environments. Students will learn the fundamentals of Unity development, 3D modeling, stereoscopic perception and experiential design in the context of storytelling and content creation specific to these emerging forms. Students will work in small teams on collaborative projects with the latest head-mounted and sensor technology.
MTEC 3140-OL98 – Topics & Perspectives in Emerging Technology
This course is about understanding our role in both the propagation and dismantling of societal values through media production and consumption. It is also about recognizing the power and responsibility we each have as creators and consumers of media and technology to make sure we are building the future that aligns with the world we want to see.
MTEC 3175, Experimental Game Design & Development, Fall 2020
This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.
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