Edward Brakye’s Profile
Game Design, Illustration, Character Design, and Photography
I myself am a very visual person since I come from an artistic background. But I do take interest in the concept of Game Design, Illustration, designing characters for games, and photography for inspiration. I’m currently working on smaller projects on my own time to both benefits my knowledge on coding just to help improve my own work while having a better understanding of my work and why it works the way it does.
My Courses
ENG 1101 – English Composition I – 4 hours, 3 credits This is a course in effective essay writing and basic research techniques, including use of the library. Demanding readings are assigned for classroom discussion and as a basis for essay writing. Prerequisites: CUNY certification in reading and writing.
ENT 4499 Culmination Project FA 2021 – SP 2022
The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.
MTEC 3140-OL98 – Topics & Perspectives in Emerging Technology
This course is about understanding our role in both the propagation and dismantling of societal values through media production and consumption. It is also about recognizing the power and responsibility we each have as creators and consumers of media and technology to make sure we are building the future that aligns with the world we want to see.
MTEC 3175, Experimental Game Design & Development, Fall 2020
This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.
COMD 3313 Introduction to Illustration, Tuesdays SP2019
This course is a practical introduction to the field of illustration. Focus will be places on process work and professional practices, presented within contemporary and historical context. Course includes projects and lectures in a variety of illustration genres including: product design and advertising, storyboard, book illustration, editorial illustration, and institutional illustration. A variety of materials will be introduced through lectures and demonstrations for use on assignments such as: pencil, pen and ink, brush, colored pencil, brush and paint, and collage. Critical concepts such as: Conceptual Development, Working on Assignment, Composition, Contrast, Value, Point of View, and Color theory will be introduced.
My Projects
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My Clubs
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