Steven Taveras’s Profile

Student
Active 6 hours, 58 minutes ago
Steven Taveras
Display Name
Steven Taveras
Major Program of Study
Entertainment Technology
Academic interests

Programming and Game Design

Bio

Hello! I’m an Artist and a Graphic Designer and now putting most of my energy into Front End Development. I have been coding various programming languages and seeing where my strengths lie. I am based in the NYC. I recently graduated from Borough Of Manhattan Community College in Multimedia Programming. When I’m not coding I’m often playing Videogames (Which i am now studying to learn how to create), Watching some good shows or hanging out with friends and family.

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My Courses

ENT 4501 Culmination Project FA 2024 – SP 2025

ENT 4501 Culmination Project FA 2024 – SP 2025

The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.

Topics & Perspectives in Emerging Technologies – MTEC 3140 – HD40

Topics & Perspectives in Emerging Technologies – MTEC 3140 – HD40

An introduction to the study and analysis of emerging technologies and how this relates to and informs practical process. Students will examine how technologies have evolved historically and develop perspectives on how they would best be used in the future. Major topics will include media and computing history, human-computer interaction, computers and culture, and the ethical and social implications of new technologies. Conceptual frameworks in the field of New Media and Studies of Emerging Technology will be explored through a series of readings, which include articles, books and essays that explore technology and its broader implications on society, ethics and cultural production. Through the application of close reads, critical analysis and discussions students will write and create multimodule projects about contemporary issues surfacing around emerging technology and how they apply to their own media production and consumption. This class will function as an incubator, which nurtures discussion, multiple forms of writing and the sharing of ideas.

Top & Perspect in Emerg Tech (Lecture)

Top & Perspect in Emerg Tech (Lecture)

An introduction to the study and analysis of emerging technologies and how this relates to and informs practical process. Students will examine how technologies have evolved historically and develop perspectives on how they would best be used in the future. Major topics will include media and computing history, human-computer interaction, computers and culture, and the ethical and social implications of new technologies. Conceptual frameworks in the field of New Media and Studies of Emerging Technology will be explored through a series of readings, which include articles, books and essays that explore technology and its broader implications on society, ethics and cultural production. Through the application of close reads, critical analysis and discussions students will write and create multimodule projects about contemporary issues surfacing around emerging technology and how they apply to their own media production and consumption. This class will function as an incubator, which nurtures discussion, multiple forms of writing and the sharing of ideas.

ENT1270 Sound1 FA2020

ENT1270 Sound1 FA2020

ENT1270 is an introduction to sound and audio.

MTEC 1102-HE90, Production Practices, Spring 2022

MTEC 1102-HE90, Production Practices, Spring 2022

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

My Projects

Steven Taveras hasn't created or joined any projects yet.

My Clubs

EXP Club (Inactive)

EXP Club (Inactive)

A space to build & playtest creative tech projects. Come make video games, immersive art, virtual worlds, VR/AR experiences, 3D models, and anything else you can think of — every Thursday from 1-2pm. All skill levels + majors welcome! (We’re 100% online for Fall 2020! Hang out with us via voice chat on Discord: https://discord.gg/sQUjMN6) Every 2 weeks, we pick a new topic (apps, environment art, interactive fiction, 3D modeling…) and challenge you to make a mini project on it. Each one comes with tutorials, inspiration + download links— so you don’t need any experience to join. Find your favorite role, team up with other students for passion projects, have a support system for when you get stuck, and try something new. Check out our website for free 2D/3D assets, project ideas, scholarships, jobs, and more :)