Ashanti Sease’s Profile

Student
Active 1 years, 1 months ago
Ashanti Sease
Display Name
Ashanti Sease
Major Program of Study
Entertainment Technology

My Courses

American Government, Alexander Sections

American Government, Alexander Sections

This is the introductory course in American Government, with the main focus on the national level but some attention to state and local levels as well. This OpenLab site contains course materials as well as links to news sites and a discussion board to exchange ideas. Please keep disagreements friendly, and please keep in mind that our main purpose is more to analyze than to react and fume. When the course is over, as long as you still have an OpenLab account at City Tech, you are invited to continue posting on this discussion board. To access course materials, click “Visit Course Site” at the right of this page.

ENG1121 O439 Sp2021

ENG1121 O439 Sp2021

This is a course in effective essay writing and basic research techniques, including use of the library. College-level readings are assigned as the basis for classroom discussion and for essay writing.

Introduction to Video

Introduction to Video

This course is an introduction to the basic components and practices of pre-production, production and post production methodologies for content creation in commercial video and film. Students will learn the basics of all stages of production for content creation. The course will explore modes of communication such as commercials, public service announcements, fictive works, documentary and journalism. Students will analyze the fundamental principles of film and television communications with emphasis on examining the interaction of design and technology. Post-Production exercises with software such as Adobe Premiere and Adobe After Effects will be an integral part of the course. These assignments demonstrate proficiency in pre-production and production of content for film and video.   This digital filmmaking class introduces the basic components and practices of pre-production and production for content creation in commercial video. Students script, storyboard, light, shoot, and edit short videos including interviews, commercials, narratives, and public service announcements in order to convey ideas to a target audience.

MTEC 1001-OL03, Game Design & Interactive Media Skills Lab, Fall 2020

MTEC 1001-OL03, Game Design & Interactive Media Skills Lab, Fall 2020

This lab-based course offers supportive instruction and training for digital media design and content delivery using a variety of software programs and platforms. Topics covered include but are not limited to raster graphics, vector graphics, 3D modeling, digital audio, and digital video production and editing. The class offers comprehensive theoretical and practical instruction of the tools and techniques for digital imaging, graphics, video, sound, and interactive design. Specifically, students will be introduced to Adobe Photoshop, Illustrator, InDesign, WordPress, Audacity, Audition, Premiere, and Unity. In addition, workshops have been designed to foster a culture of collaboration and sustainable learning community.

MTEC 1102-HE90, Production Practices, Spring 2022

MTEC 1102-HE90, Production Practices, Spring 2022

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

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