Above is the original storyboard that I drew for my Culmination Project.
I ended up adhering very closely to this blueprint. You can see how early in production this is where it says “Norin talking to (undecided)” as I hadn’t even finished deciding the cast at this point.
Tokiwa was a character cut from the project, as well as the final scenes of them discussing the quests ahead of them at length. The piece was already running on pretty long, as I had timed myself reading through the script for approximation before we recorded anything.
I also ended up not being able to spend time animating the text to scroll in the exact way I wanted to. The visual aspects of the game were more experimental, as I wanted to take up the otherwise empty screen real-estate with interesting formats of dialogue. I was unsure how it would look in the end, but never got to test my ideas.