Proposal
The shroud around breaking down the elements to any form of research is all but unknown to the average student of any age. There are so many different basis’ in beginning of the learning steps of the research process. Consistently, systems are created and taught, and consistently, they are often forgotten. We believe that the problem is the average person attaining this information at a later age. The adventure game proposed by our organization is a detailed yet simplified way into the future of advancement in the technology of researching. What we offer is a basic breakdown of the research process in its most raw, fundamental stages allowing learners of all ages to grasp the concept in an engaging yet effective game.
The industry is flooded with so many half hearted knowledge development games that it has become saturated with clear mediocracy. Our goal is to break the status quo and teach some information that is actually valuable to the game’s user.Our corporation represents a game sysyetem that you can take away much more than you come into the game with in an educational and even recreational style of play. There is a very thin line between the games consisiting of fun and having an educational value. Often one representation over powers the other and the the entire game suffers. The attention span of most game playing individuals isnt very long if they are always rooted in a game. What we strive to accomplish is making the mental connection that allows the player to stay focused without the thought of constant academic enforcement. The more natural the gameplay is the easer it will be to promote research development. With the nation’s leading psychologists we have beeen able to make groundbreaking discoveries in the correlation between gaming ang education. We are more than eaer to share all of our personal documentation with the world in this adventure game which is sure to not only satisfy all tastes but increase brainwave activity.
What we are providing is an educational adventure experience. The opportunity to develop cognitive research skills through informative scenarios in which the player can create his/her own destiny. Often it is difficult to even begin researching. Our open, hands off approach to the initiation of obtaining facts allows players to develop their character’s storyline through examples, facts,information, and misinformation provided. Each choice of a different scenario’s fruition will affect the character’s journey.With interesting advantages and disadvantages, twists and turns, plot development there are so many elements to this game with mass appeal. The character building directly correlates the research documentation building of the player.
With the deeply rooted foundation of research development anyone at any age can benefit from this game. Our skilled animation team, with deep backgrounds in anime, and manga, have proven extremely equipped in the creation of likeable admirable and popular characters for the purpose of attracting younger audiences as well. There is nothing to lose and everything to gain from this educational game experience. Today is the day research documentation emerges from the cave of monotone instruction and is accepted on all plateaus of the learning spectrum.
We plan on developing different stages to this game. With this being the introductory design, it will only build to more complicated forms of research and more in depth story plots. More characters will be developed and the higher the game level the more research must be developed. Soon we will be able to incorporate actual paragraph building and idea development for during actual game play, something often seen on educational television but rarely in the educatonal game field. Our corporation is one deeply rooted and innovation and what we want to do is leave a mark on the gaming industry that was never predicted and will never be forgotton.
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