VARIABLESAfter you’ve input numbers, or parameters, within createCanvas() for the width and height of your drawing space, you can reference them within the draw() function block using the built-in variables of width and height. This allows you to just change those numbers in one place and have everything you draw automatically adjust their location relative […]
Class 14-WED 10/27
Class began with an online quiz that referenced the overview of p5.js from the end of Class 12, and the coding introduction from Class 13. Ten of you did the quiz during class, so we reviewed the answers after you completed it. This slide demonstrates the use of the circle() object with solid colors via […]
Class 13-MON 10/25
Because it originated as a tool for creative coding, it uses the metaphor of a drawing or painting canvas— The default sketch in the web editor gives you two function coding blocks which do two different things— The function createCanvas() is written in a format that’s commonly known as “camel case” (because the first letter […]
Class 12, Wed 10/20
Today marked the beginning of the Media Computation module. After today, we have the guest lecture, four classes which are essentially coding labs, followed by the individual project presentation class. The MTEC Media Computation concentration covers the… This includes… We can think of code as…. Essentially, it’s just another language for communicating. A helpful mental exercise, […]
Response to Assignment 5
Submit your written response to Assignment 5 as a comment on this post before the deadline date and time indicated on the Assignments page, and please use the same section numbers/titles to organize your response. Feel free to add your opinions and questions, beyond just answering the questions, which helps the qualitative portion of the […]
Class 11, Mon 10/18
The Project 1 group presentations are today, below are past examples of projects. CROSSING, a one-player simulation game that deals with the issue of immigration, giving the player an opportunity to cross the border from Mexico to the U.S. Group members: Ling Mei Wu, Nicholas Bueta, Karla Ramirez KING BILL, a tap mobile game that […]
Class 10-WED 10/13
Today’s class is a play-test exercise for your group to get feedback on your game concept and sketches from another group. When you’re not in a play-test session, you should either be preparing for your play-test session, discussing the feedback you received, or preparing the document and presentation for Friday’s deadline.
Class 9-WED 10/6
I reviewed where we are in the Project 1 process, and then gave an overview of rapid/lo-fi prototyping— To get you started on the creation of your group’s sketch-based prototype, I showed some video examples of game paper prototypes (one of them is no longer online)— —and this one, which moves beyond a lo-fi prototype […]
Class 8-MON 10/4
Today we started with a look at the games and game reviews you chose for Assignment 4. I’d created this slide to serve as an at-a-glance view that summarized the games you chose thus far, roughly parsed out in VAP-style, with pink being the game, orange being the social issue that the game deals with, green […]
Class 7-WED 9/29
This marked the beginning of the Project 1 process. Before ideation, we reviewed some of the key takeaways from Assignment 2— We also reviewed the Values at Play process— Below are photos of the VAP game cards, that served as a springboard for your own choice of social issue + game to transform + game […]