(Collaborators: Kevin Djatschenko, Andres Vera, Chris Medina, Edward Brakye)
Project Description: A Open-World Action RPG, MEdieval based game. We took some inspiration from Dark Souls for gameplay and Breath of the Wild in terms of Open areas. The main idea behind it was to have a player explore the open area for the sole purpose is to find different weapons while encountering both enemies and wildlife. Then the player can use those items to then take with them I battle, Although it only takes the enemies about 2 or 3 hits to kill you, which is why weapon acquisition is a necessity.
Screenshots
Screenshots that detail some areas of progress I’ve made from September to now.
(Video Documentation of progress from the beginning of the project until now:)
Videos
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A 7-minute video that displays a small preview of both the world and gameplay:
https://drive.google.com/file/d/1NWR-i1R8hH1ty3d0fRoOTYcQusa0hVR8/view?usp=sharing
Before the open world, itself was finalized
https://drive.google.com/file/d/1-sxNioJqdCbCwPEtX28eMScyWC4Qjik3/view?usp=sharing
Short Combat Preview:
https://drive.google.com/file/d/1w2h7RkSxB-BF00t8Rk33YsI1VPLgCE7N/view?usp=sharing
Test world for the visuals:
https://drive.google.com/file/d/14Wd6cYrCZC2eM-W58Ds9ZgQGZE1f_GC_/view?usp=sharing
Blueprint code for a Side-Step Mechanic used as a second dodge:
https://drive.google.com/file/d/10EjFEs5HcSafqwyttt7YEnOswgsx9qKT/view?usp=sharing
Previous Inventory System:
https://drive.google.com/file/d/17NdlFJfCh8k89bS8gyZe2XXlz6ibCpKG/view?usp=sharing
Animation Blendspace for Greatsword/ Sockets on the Skeleton:
https://drive.google.com/file/d/1HHZDCrM0uUbtabHY-yelX6GmI-G9VJEm/view?usp=sharing
Combat Preview/ Animal Ai Preview:
https://drive.google.com/file/d/1-dFZS_CzdQAnit89vO6Ikj7hSubM8HeD/view?usp=sharing
Work Schedule:
Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
VFX | Foliage | Landscape Sculpt | Navigation Mesh | Combat Adjustments | 3D Model Placement | Animal AI 2 |
VFX | Foliage | Actor Placement | Main Menu Prototype | Adding VFX Trails | Collisions | 3D Model Placement |
VFX Notify | Actor Placement | Procedural Foliage | Blueprinting | Side Step | Import other Assets | Audio Notify |
Timed VFX | Water Blueprint | Dynamic Sky | World Comp | Roll | Graphical Settings | Animation Blueprint |
Niagara Adjustments | Blocking Volumes | Day/Night Cycle | Level Streaming | Input Buffer Adjustment | Animation Splitting | Animation Blendspace |
On Hit VFX | Post Processing | Animal AI | Item Drop | Weapon Types | Enemy Placement | Texture Pool Size |
Budget
- $0
- (All assets used were already obtained long before this project was started. )
- (Unreal Engine Marketplace)
Other than the assets already acquired, it cost nothing to make this since some things were made from scratch.