(Collaborators: Kevin Djatschenko, Andres Vera, Chris Medina, Edward Brakye)

Project Description: A Open-World Action RPG, MEdieval based game. We took some inspiration from Dark Souls for gameplay and Breath of the Wild in terms of Open areas. The main idea behind it was to have a player explore the open area for the sole purpose is to find different weapons while encountering both enemies and wildlife. Then the player can use those items to then take with them I battle, Although it only takes the enemies about 2 or 3 hits to kill you, which is why weapon acquisition is a necessity.

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Screenshots

Screenshots that detail some areas of progress I’ve made from September to now.

(Video Documentation of progress from the beginning of the project until now:)

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Videos

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A 7-minute video that displays a small preview of both the world and gameplay:

https://drive.google.com/file/d/1NWR-i1R8hH1ty3d0fRoOTYcQusa0hVR8/view?usp=sharing

Before the open world, itself was finalized

https://drive.google.com/file/d/1-sxNioJqdCbCwPEtX28eMScyWC4Qjik3/view?usp=sharing

Short Combat Preview:

https://drive.google.com/file/d/1w2h7RkSxB-BF00t8Rk33YsI1VPLgCE7N/view?usp=sharing

Test world for the visuals:

https://drive.google.com/file/d/14Wd6cYrCZC2eM-W58Ds9ZgQGZE1f_GC_/view?usp=sharing

Blueprint code for a Side-Step Mechanic used as a second dodge:

https://drive.google.com/file/d/10EjFEs5HcSafqwyttt7YEnOswgsx9qKT/view?usp=sharing

Previous Inventory System:

https://drive.google.com/file/d/17NdlFJfCh8k89bS8gyZe2XXlz6ibCpKG/view?usp=sharing

Animation Blendspace for Greatsword/ Sockets on the Skeleton:

https://drive.google.com/file/d/1HHZDCrM0uUbtabHY-yelX6GmI-G9VJEm/view?usp=sharing

Combat Preview/ Animal Ai Preview:

https://drive.google.com/file/d/1-dFZS_CzdQAnit89vO6Ikj7hSubM8HeD/view?usp=sharing

Work Schedule:

MondayTuesdayWednesdayThursdayFridaySaturdaySunday
VFXFoliageLandscape SculptNavigation MeshCombat Adjustments3D Model PlacementAnimal AI 2
VFXFoliageActor PlacementMain Menu PrototypeAdding VFX TrailsCollisions3D Model Placement
VFX NotifyActor PlacementProcedural FoliageBlueprintingSide StepImport other AssetsAudio Notify
Timed VFXWater Blueprint Dynamic SkyWorld CompRollGraphical SettingsAnimation Blueprint
Niagara AdjustmentsBlocking VolumesDay/Night CycleLevel StreamingInput Buffer AdjustmentAnimation SplittingAnimation Blendspace
On Hit VFXPost ProcessingAnimal AIItem DropWeapon TypesEnemy PlacementTexture Pool Size

Budget

  • $0
  • (All assets used were already obtained long before this project was started. )
  • (Unreal Engine Marketplace)

Other than the assets already acquired, it cost nothing to make this since some things were made from scratch.

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