Solution

This is where Blade and Sparks comes in seeking to break this trend, my goal is to create a game with simplistic enough controls to be played on mobile, and have rewards found through time spent versus one’s ability to breach the progression with real life success. Blade and Sparks will be a top-down arena based fantasy game, with a verity of maps, characters and levels of progression. The overall theme of the game will be to traverse the arena, collecting and combining materials to make your individual character stronger while eliminating the opposing player or AI. The story will revolve around the characters and classes that will exist in the game. This will all be achievable through steady progression, rewards that are maximized through users time spent. The only method of pay will be for items that are purely for looks, not for in game advantage. That and game passes that hold exclusive rewards but no affects otherwise. This will eliminate the aspect of pay to win.