Process/Methods(3D modeling and texturing)
-we build low poly model for the game so we can fit many model in it.
-The texted is all form quixel there tool allow us to put in high detail work even on low model (It come with texture,bump map,Roughness,Displacement, etc)This it gave it a real life look,Here a chair in 3 stage after modeling.
- stage 1 I just learning about texturing and UV mapping(plain color and there it goes on a model)
- stage 2 I learn map the bump map,and others(This stage make it look real)
- stage 3 as I understand other 2 and adding on details to it(last stage as i put in more details to a chair making it look old and overgrown)Here one more on the train as well.