Schedule
As you read this the prototype is being built as we well have moves done by the September background lay of the 3d world will take a month to build for a few levels.
AI well be simple AI as it attacking the player as they enter the range.
And over all the player should be able to fight and run away from the AI as well. This well be done in month as well end at November.
All should be done by November as working game and last month of the class we’ll be used to polishing the remain or catch to the part that fall behind from mouth back.
Combat animation and code is being pushed for Gala on October 16
Time Line
- 4 Months
- Aug 1 – 11 – Conception the idea (Level design and layout)
- Aug 11 – 22 – Build 3D models
- Aug 22 – 31 – Texture 3D models
- Sep 1 – 13 – Polish 3D models and textures
- Sep 21 – 27 – Have 3D Character done
- Sep 27 – Oct 25 – Have world built and implement character movement
- Oct 25 – Nov 22 – Have Character movement done
- Nov 22 – Dec 20 – End of semester Buffer time for any bug fix.