Additional units
AmbassadorAny unit touching an ambassador (blue piece) cannot capture or be captured. Also, a drop near an ambassador cannot capture. In the left example, both players cannot play at [1], since that would mean a capture in the surroundings of an ambassador. |
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BombWhen a player drops a bomb (red piece) he decides between two states:
The destroyed pieces do not count as prisoners in both states. |
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MonkAny piece dropped within a distance of two cells of a Monk (green piece), cannot be used to capture other pieces. |
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WallA wall (brown piece) is an uncapturable neutral piece. This means that the maximum liberty (points of retreat) of the neighbor cells are reduced by 1. In the example, cells [1] are in Atari (1 liberty left, nearly captured). The white piece cannot escape from the black siege. |
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TaoThe Tao is a 4×4 zone that enhances the soldier’s mind and courage. All soldiers within the Tao’s influence, can move one cell. In the example, the black stone can move all directions. However, if it moves east it will exit the Tao’s influence and therefore cannot move anymore (except if a new Tao is dropped nearby). |
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MercenaryThe mercenary (gray piece) can move to an adjacent empty cell. Any player can move a mercenary (however, the Ko rule applies i.e. the player cannot recreate the board as it was at some point in the past). In the example, if it moves south, it captures the black piece; if it moves north, it captures the white piece. A player can capture its own pieces using a mercenary. A mercenary can be captured. |
More units to come…