Mycelium fungus, Fusarium euwallaceae. Macro. Background

Ok team! Today we’ll wrap up your midterm presentations and move on to mycelium.

Some resources:

Current State and Future Prospects of Pure Mycelium Materials
by Simon Vandelook1, Elise Elsacker1,2,3, Aurélie Van Wylick1,2, Lars De Laet2 and Eveline Peeters1*

 video on using mycelium in product development

Atoms are local: Industrialization of biotech vs. the biologization of industry by Elliot Hershberg

Homework:

I know it feels as if we just finished the midterm but I want you to have time to think about it over break. The deets for your final technical paper are below.

  1. Write down ideas (an informal proposal) for your final paper which we will discuss in class. Please address these questions:
  • What problem are you trying to solve?
  • What is a possible approach/solution towards solving the problem?

Viewing: Fantastic Fungi – features Paul Stamet and beyond. (It has some nice time lapses too)


Final Technical Paper

Your final assignment is to write a 1250 – 1500 word, technical paper. You may write about a technological device, process, an artistic experience that encompasses cutting edge technology, a product (hardware) or a program (software), a game, etc.

What you put forth should be towards a solution for the problem – this could include educating, changing our behavior, facilitating action, and beyond.

The posited arguments should be original and get us to think about a problem we are facing today – differently!

Final Paper Guidelines: 

  • What is the problem you are trying to solve?
  • What is your approach/solution towards solving the problem?

The thesis:

Why do we care?

The idea development is critical. It may be something that you would actually like to create or it could be a bit more hypothetical (near future) but you must think it through thoroughly.

You must research your idea and discuss in your paper any research or products that exist that are related to your concept. You should then discuss how your idea builds on existing research and how your idea is different.

You must define all key terminology and how you are using it in your introduction.

Your papers needs to include: (I am also posting some guidelines from Stanford and Columbia below)

Title:
Author:

Abstract: This is a paragraph that outlines all the major points of your paper. Generally speaking, this is used by other researchers to quickly see if it pertains to their research. I recommend you write after you have completed your paper.

Keywords: 5-8 words that pertain to your paper. If someone were to do a search in a database they might be able to find your paper with these keywords)

Introduction: A brief roadmap to the paper. What problem you are solving? Why is it important?

Subject review: Please research and include a section in which you discuss other products, games, experiences and how your concept differs and builds on these prior projects.

Body:

  • problem
  • approach
    • Technology Design
    • Implementation
    • Tests results
    • Limitations
    • Results
  • Future work: What are the next steps?

Conclusion: Review your main findings.

You should include diagrams and visuals but they do not replace the word count.

Please note that these links often assume experiments and equations. Do not invent fake data but rather describe your process. For game design refer to MDA for product design – using mechanics, dynamics and aesthetics as categories.  Consider your audience, the development process, and the solution.

http://www.cs.columbia.edu/~hgs/etc/writing-style.html

http://cs.stanford.edu/people/widom/paper-writing.html