Author Archives: Jerron Smith

About Jerron Smith

Jerron Smith uses the working name “thepixelsmith” to denote a connection to the craftsmen of old. Though instead of metal or paint he works with a medium unique to the 20th century; the pixel. A multimedia guru and skilled designer he likes to describe himself as an animator, designer,editor, & educator; a renaissance man of the 21st century. He is a multi-faceted artist and video creator and has worked in a wide variety of different media. He has experience in both digital video/television production, and post-production as well as extensive knowledge of the Web and Print Design industries.

Wednesday Sept 9th Class Notes

Presentations

What is UX Design

http://prezi.com/olcmycirez0r/?utm_campaign=share&utm_medium=copy&rc=ex0share

The UX Process

http://prezi.com/waez-mwdkgfe/?utm_campaign=share&utm_medium=copy&rc=ex0share

User Experience Design

http://prezi.com/bpdlq_m42mfn/?utm_campaign=share&utm_medium=copy&rc=ex0share

UX Blogs/Sites

http://www.uxmatters.com/

http://uxmastery.com/

UX Software

http://www.uxpin.com/

http://www.invisionapp.com/

Free UX E-books to download

http://www.uxpin.com/knowledge.html

How to Survive Critique: A Guide to Giving and Receiving Feedback

How to Survive Critique: A Guide to Giving and Receiving Feedback

Sadly, now that Steve Jobs is gone, there is no single, omnipotent critic capable of unilaterally determining how good or bad a design is. Of course, some people (i.e., design faculty, Pritzker Prize winners) are more informed or knowledgeable than others, but design is a complex endeavor, resistant to simple metrics or measures. Therefore, in design education, instructors rely heavily on a subjective form of review known as “critique.” There are many ways to critique and be critiqued, and learning how to give and receive feedback is an essential skill that extends beyond design education. Here, a few thoughts for students and their critics—and critics and the critiqued at large.

http://arcadenw.org/article/how-to-survive-critique

10 UI Design Patterns you should be paying attention to

This is an article from 2009. While the article itself refers to these as UI (User Interface) design patterns most of them are more related to UX (User Experience) Design.

Smashing Magazine

10 UI Design Patterns You Should Be Paying Attention To

Design patterns were first described in the 1960s by Christopher Alexander, an architect who noticed that many things in our lives happen according to patterns. He adapted his observations to his work and published many findings on the topic. Since then, design patterns have found their place in many areas of our lives, and can be found in the design and development of user interfaces as well.


http://www.smashingmagazine.com/2009/06/10-ui-design-patterns-you-should-be-paying-attention-to/