Course Description:
Vector-based animation and interactivity are important presentation tools for engaging the user. The goal of this course is to teach the development of time-based animation skills. It will introduce the concepts of the timeline and vector art for use on the World Wide Web using software such as Flash. This course is a prerequisite for the Interactive Art Direction and Interactive Interface Design courses.
Animation and interactivity are important presentation tools for engaging the user in online environments. The goal of this course is to teach the development of time-based animation skills and introduce fundamental concepts in programming interactive graphics and computational thinking. Students will engage with real-world assignments that reflect the state of the industry. At the end of the course, students will have developed several highly visual and dynamic examples of interactive animation.
While there isn’t a required text for this class. There are some books that are recommended reading for anyone interested in becoming involved in the practice of animation. Most of these books can be found either at the public or school library.
Recommended Texts:
The Animatorās Survival Kit
Richard Williams’ guide to the fundamentals of animation.
ISBN: 0571238343
Cartoon Animation
Preston Blairās guide to drawing for animation as well as the fundamentals of animation. Blair and Williamsās texts are complementary.
ISBN: 1560100842
The Illusion of Life
Lavishly illustrated tome on the āgolden ageā of Disney animation. Provides invaluable insights into the development of animation as a craft.
ISBN: 0786860707
Hollywood 2D Animation
From Sandro Cosarro, the creator of Kick Buttowski: Suburban Daredevil. Provides valuable insight into the practice of the animation craft.