MTEC1101 | Emerging Media Foundation | Fall 2022
Course Information
Class No.: 18230
Class Section: HD88
Type: Hybrid
Meets:
Mondays + Wednesdays, 10:00—11:40 PM
in person (Voorhees V-314) and online (Slack/Open Lab/Zoom)
Meeting ID: 841 7421 4351 Passcode: MTEC1101
OR +1 646 558 8656 US (New York), ID: 841 7421 4351 Code: 45243388
Credit Hours: 3
Contact Information
Instructor: Sean Michael Landers
Communication: In general, I’ll be more responsive to Slack than I will be to my email, so you have a better chance of a quick turnaround through Direct Message.
Course site: https://openlab.citytech.cuny.edu/groups/mtec1101-emerging-media-foundation-fa2022/
Course Discord: (To join, click this link.) https://discord.com/channels/1278120737173143574/
Email: SLanders@citytech.cuny.edu
Office Hours: https://calendly.com/slanders-citytech/mtec1101-office-hours. If Wednesday after class doesn’t work for you, send me a Slack DM or email and we’ll arrange a time. In addition, if you have questions or concerns, an Email or a DM is always welcome.
Course Description
This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning.
Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology.
Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, and online documentation of their work.
Course Goals
To give students an introduction to:
- the field of applied emerging, interactive media technologies
- collaboration between people with different skills and backgrounds
- diverse design & development processes across various technology platforms and media touchpoints
Learning Outcomes
By the end of the course students will be able to:
- learn correct terminology for technical and design aspects of the field
- incorporate a design process into their projects
- explore different methods of interdisciplinary collaboration in order to function as part of a team
- understand and employ different modalities of design and production and integrate those modalities into an interactive experience
- clearly communicate ideas using contemporary methods and critique work of their peers
- discuss the evolving technologies and innovative approaches used by professionals working across the fields of commercial, artistic & social change
Course Materials
You’ll bring…
- External portable and/or online drives to back up files
- Sketch Book
We’ll familiarize you with…
- OpenLab
- Discord + Zoom
We’ll provide you with access to…
- OpenProcessing (for the Media Computation module)
- Max8 (for the Music Technology module)
- Readings (will be supplied for you as downloadable PDFs or links)
Course Structure
During days labeled ‘online’, students will participate through Slack and Zoom. During days labeled ‘in person’, students will participate through in-person attendance.
This course will use:
Zoom for synchronous, online class activities.
Discord for regular updates, formal communications with the instructor, collaboration with peers, and support from CLT.
OpenLab to coordinate learning materials (such as readings, major assignments and resources).
Guides to success in this course
- Pay attention to the course syllabus. The syllabus is our map to the semester.
- Thoroughly read instructor announcements (sent on Slack Sunday evening) for notes on that week’s agenda.
- Be on time for all classes, whether they are in person or via Zoom.
- Contact the College Laboratory Technicians (CLT) via the #techsupport channel on Slack or via email, if/when experiencing any technical issues.
- Thoroughly review and take notes on the information, resources, materials, videos, tutorials, etc. within each class post on OpenLab and/or what is posted on Slack at the beginning of each class.
- Actively participate online during class time.
- Thoughtfully contribute to a positive online environment, while actively supporting and challenging your classmates’ ideas.
- Follow good online etiquette: Try to be as clear and succinct as possible in messages. One of the challenges of text-only communication is that we lose a lot of the information that gives communication nuance – it’s hard to tell when someone is joking or teasing us. Be thoughtful about what you post, why you’re posting it, and how it may land. Mute your audio when not speaking, to limit background noise during any audio/video class or small group calls.
- Check OpenLab for assignments, readings, and resources (note the Assignment post/due dates in the Schedule section below).
- Check Slack regularly for updates, group and private messages.
- Spend at least 3-5 additional hours a week (outside of class time) on class assignments/readings/responses and projects. Budget more time each week than may be needed.
- Post written responses, documents, or code before or by the assignment due dates (see due dates in the Schedule section below).
- Back up your work regularly.
- Push yourself creatively and technically. Be ambitious. Work hard. Stay open and curious!
- Contact your instructor and build connections to your peers. If you are regularly struggling with any of the above – or if you just want or need to talk further: please don’t hesitate to contact your instructor. I want you to succeed! Don’t be afraid to turn to your peers with questions or to offer support – the ability to collaborate successfully across differences is one of the key concepts of this course!
Communication
- To contact me with a brief, private question or message, send a DM (Direct Message) through Slack, rather than email.
- If you have a question that may be relevant to the group (about homework, etc.), post in the #general channel on Slack for all to see and comment on.
- Use Slack for easy communications with your classmates as well—you can DM individuals or create private groups.
- To discuss a longer, more in depth, or more sensitive matter with me, DM to set up an audio/video call via Slack or Zoom.
Attendance Policy
You are expected to arrive on time and participate for the full duration of each class.
Make sure to notify me before the class time if you will not be able to be online / in-person for part of all of the class. This class depends on collective effort – your absence will be felt. Giving us a heads up as far in advance as you can lets us make adjustments if necessary.
If you are feeling sick on an in-person day, do not come to class! Your health and well-being are essential. In the case of an emergency, contact me at your earliest convenience, and follow up with documentation when possible.
- For any class time missed, you can make up part or all of the participation grade for that class by reviewing all relevant materials and submitting a thorough written response before the next class.
Grading Breakdown
This course has no final examination. Instead, your grade is based in engagement, regular completion of assignments, and major projects at the end of each unit.
- 20% Participation (Attendance, collaboration)
- 16% Assignments (Watch & Respond, Read & Respond, p5.js sketches, Max/MSP patches)
- 16% Project 1: Game Design
- 16% Project 2: Media Computation
- 16% Project 3: Physical Computing
- 16% Project 4: Music Technology
All assignments, code and project deliverables must be submitted by the due dates. Any late assignment or project submission will continue to drop one letter grade per class session that it is late. If you experience extenuating circumstances, please keep your instructor informed.
Grading Rubric:
VALUES | Excellent (A: 90-100) | Good (B: 80-89) | Satisfactory (C: 70-79) | Poor (D: 60-69) | Unacceptable (F: 0-59) |
Concept | Core concept is intriguing, original, and well-explored | Core concept is intriguing but lacking in examination | Core concept is present and supported by the work | Core ideas are scattered without consideration | No clear concept, or work doesn’t reflect it |
Process / Progress | Clear and consistent process, from ideation to execution | Progress was made, but was not consistent | Evidence of procrastination, “last minute” pushes or crunch | Lack of progress in 1-2 areas resulting in project deficiencies | Little to no progress shown on the project |
Presentation | Concept is clearly presented and strongly supported through audio, visuals, interaction, and narrative (if applicable) | Concept is supported through presentation, but 2 or more areas of the design are lacking or distracting | Concept is weakly supported through presentation, project requirements met at a “bare minimum” level | 1-2 presentation requirements are not met | 3+ presentation requirements are not met |
Applied Skills and Technique | Clear demonstration of skills in all development areas (visual, text, audio, interaction, programming) | Clear demonstration of skills in 2+ development areas | Demonstrates skills, but omits topics covered in class | Evidence of skills, but underutilization of techniques learned in class | Does not use any techniques learned in class |
Collaboration | Consistently provides honest, supportive feedback to peers, responsible in meeting team goals, communicates effectively | Generally supportive, responsible, and good communication, with a few issues | Multiple issues/problems with collaboration, meeting goals, or communicating | Little to no evidence of communication, goal setting, and collaboration in a team setting | Disrespectful to fellow students’ work, with negative impacts to class/team dynamics |
Academic Integrity Policy
Students and all others who work with information, ideas, texts, images, music, inventions, and other intellectual property owe their audience and sources accuracy and honesty in using, crediting, and citing sources. As a community of intellectual and professional workers, the College recognizes its responsibility for providing instruction in information literacy and academic integrity, offering models of good practice, and responding vigilantly and appropriately to infractions of academic integrity. Accordingly, academic dishonesty is prohibited in The City University of New York and at New York City College of Technology and is punishable by penalties, including failing grades, suspension, and expulsion. The complete text of the College policy on Academic Integrity may be found in the catalogue.
Instructor’s note: all borrowed text, code, or media used for this course must be attributed to the original creator. Any direct text quotes from another source must be specified with quotes and appropriately cited. Code borrowed from another source at more than four lines in length must be attributed as a //comment within the code itself. If you are unsure of whether or not your work may constitute plagiarism, please check with your instructor before submitting. Any instance of plagiarism will be reported to the MTEC Program Director as well as the Chair of ENT.
Course Accommodations for Students with Disabilities
In order to receive disability-related academic accommodations students must first be registered with the Center for Student Accessibility (“CSA”). Students who have a documented disability, or suspect they may have a disability, are invited to set up an appointment with CSA (phone: 718-260-5143). If you have already registered with CSA, please provide your professor with the course accommodation form and discuss your specific accommodation with him/her.
A Note on CityTech’s Counseling Center
The Counseling Services Center supports the educational, emotional and career development of City Tech students by providing opportunities for skill development, counseling and referrals that address obstacles to success. The Center is currently available to students remotely. For questions and appointments, contact the Center at counseling@citytech.cuny.edu or 718-260-5030.
SCHEDULE
The schedule is subject to change—check Slack for updates.
INTRODUCTION
Class 1 [online]—M 08/29: Lecture – Introductions / Overview of the class, structure and goals [Assignment 1, due the day before Class 3]
Class 2 [online]—W 08/31: Lecture – Understanding the Emerging, Interactive Media Landscape + Historical Context
DESIGN THINKING + PROTOTYPING
Tu 09/05: NO CLASS.
Class 3 [online]—W 09/07: Lecture – Human-Centered Design Thinking + Rapid Prototyping Methodologies [Assignment 2, due the day before Class 5]
Class 4 [in person]—M 09/12: Lab – Quick & Dirty Speculative Design Workshop [Assignment 3, due the day before Class 6]
GAME DESIGN + INTERACTIVE MEDIA TRACK (Design)
Guest Lecturer: Professor Hosni Auji
Class 5 [online]—W 09/14: Lecture – Intro to Game Design + Interactive Media Development
Class 6 [online]—M 09/19: Lecture, cont’d / Lab – Values at Play – prep [Assignment 4, due the day before Class 8]
Class 7 [in-person]—W 09/21: Discuss Project 1 / Lab – Game Concept
M 09/26: NO CLASS.
Class 8 [in-person]—W 09/28: Lab – Project Development
Class 9 [in person]—M 10/03: Lab – Lo-fi Prototyping Lab
W 10/05: NO CLASS.
M 10/10: NO CLASS.
Class 10 [in person]—W 10/12: Lab – Play-testing, followed by presentation preparation
Class 11 [in person]—M 10/17: PROJECT 1 DUE – Project Presentations + Critiques
MEDIA COMPUTATION TRACK (Software)
Guest Lecturer: Professor Adam Wilson
Class 12 [online]—W 10/19: Lecture – Intro to Media Computation [Assignment 5, due the day before Class 13]
Class 13 [online]—M 10/24: Introduction to Creative Coding with p5.js, Part 1 [Assignment 6, due the day before Class 15]
Class 14 [in person]—W 10/26: Lecture + Lab – Creative Coding with p5.js, Part 2
Class 15 [in person]—M 10/31: Lecture + Lab – Creative Coding with p5.js, Part 3 / Discuss Project 2 [Assignment 7, due the day before Class 17]
Class 16 [in person]—W 11/02: Lab – Creative Coding with p5.js, Part 4 (work on your Assignment 7 sketch)
Class 17 [in person] —M 11/07: Lab (work on your Project 2 sketch)
Class 18 [in person]—W 11/09: PROJECT 2 DUE – Project Presentations + Critiques [Assignment 8, due the day before Class 20]
PHYSICAL COMPUTING + 3D FABRICATION TRACK (Hardware)
Guest Lecturer: Professor Allison Berkoy
Class 19 [in person] —M 11/14: Lecture – Intro to Physical Computing
Class 20 [online]—W 11/16: Discussion of Assignment 8 responses / Arduino overview / Discuss Project 3
Class 21 [online]—M 11/21: Lab – Project 3 Ideation
Class 22 [in person]—W 11/23: Project 3 Research & Development
Class 23 [in person]—M 11/28: Lab – Project 3 R&D continued + presentation preparation
Class 24 [in person]—W 11/30: PROJECT 3 DUE: Project Presentations + Critique [Assignment 9, due the day before Class 26]
MUSIC TECHNOLOGY TRACK (Software)
Guest Lecturer: Professor Adam Wilson
Class 25 [in person]—M 12/05: Lecture – Intro to Music Technology
Class 26 [online]—W 12/07: Lecture + Lab – Introduction to Music Tech with Max/MSP [Assignment 10, due the day before Class 28]
Class 27 [in person] —M 12/12: Lab + Quiz 1 – Max/MSP
Class 28 [in person] —W 12/14: Discuss Project 4 / Lab + Quiz 2 – Max/MSP
Class 29 [in person] —M 12/19: Lab – Max/MSP + Project 4 preparation
Class 30 [in person] —W 12/21: PROJECT 4 DUE: Project Presentations + Critiques