This is a team-based exercise.
The schedule can be downloaded here.
The Game Concept Outline can be downloaded here.
The Presentation guidelines / outline can be downloaded here.
*additional time outside of class will be needed—coordinate with your team via Slack group DM
Wednesday 9/21 (Class 7)*
- Begin ideation on possible game premises (inspired by the Values at Play cards and process)
- Download the Game Concept Outline (Slack/OpenLab); upload to Google Doc for collaborative editing
- Draft Section 1, “Executive Summary”
Wednesday 09/28 (Class 8)*
- Determine team roles and begin research
- Determine game mechanics, core game play, characters, navigation, rules, procedures, objects, etc.
- Draft Section 2, “Proposed Game Concept”
Thursday 09/29 (Class 9)*
- Collaboratively develop your ideas and the Game Concept Outline
- Develop a paper or physical prototype of your game concept, after seeing various examples
Monday 10/03 (Class 10)*
Each team will have around 20 minutes to…
- Briefly pitch your game concept to in-class playtesters from another group (5 minutes)
- Conduct a virtual playtesting session of your game and interview players (10 minutes)
- Evaluate the game concept, prototype, and playtest results with your group (5 minutes)
- Revise your paper/cardboard game prototype based on feedback
- Update all parts of the Game Concept Outline, making sure to include research URLs
- Prepare a PowerPoint or Keynote presentation with sketches, photos, video clips & send via Slack
Between 10/03 and 10/12 *
- Conduct and document (video, photo, narrative) a playtest + Q&A with someone outside of the class (friend, significant other, parent, sibling, relative, peer in another class, total stranger you met on the bus, et cetera)
Monday 10/12 (Class 11)
- Each team will have around 15 minutes to present their projects + 10 minutes for critiques
- Group discussion and evaluation of projects
*additional time outside of class will be needed—coordinate with your team via Slack group DM
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