Terence Buckley’s Profile

Student
Active 4 years, 5 months ago
Terence Buckley
Display Name
Terence Buckley
Major Program of Study
Entertainment Technology
Pronouns
Him, his and mister
Academic interests

I am a Emerging Media/B-Tech Major

Bio

I am a Emerging Media Technology major, and I am pursuing the “Game Design and Interactive Media” track. In my former occupation I was an “Operating Engineer” . I used to operate the heavy machinery in The Construction Industry. I also did private security for the Fashion, Financial, Motion Picture, Music and Advertisement Industries. I also provided security for the “A-List” Clubs in the Soho, Broadway and Upper Eastside areas of New York, N.Y. My goals are to acquire a bachelor’s in Emerging Media Technology so that I can create social media and mobile apps for the disenfranchise people of the impoverish communities around the world.

My Courses

CST1102ID, Programming Narratives, SP2020

CST1102ID, Pro­gram­ming Nar­ra­tives, SP2020

Stu­dents in this class write a video game nar­ra­tive and pro­gram a trailer for that game using ob­ject-ori­ented pro­gram­ming.

MTEC2210 Game Design and Interactive Media, FA2020

MTEC2210 Game De­sign and In­ter­ac­tive Media, FA2020

This course of­fers a cross-dis­ci­pli­nary foun­da­tion for the de­sign of games and in­ter­ac­tive multi-me­dia tech­nol­ogy for artists, de­sign­ers and tech­nol­o­gists. Stu­dents will learn hu­man-cen­tered de­sign prin­ci­ples and apply these method­olo­gies to col­lab­o­ra­tive team-based pro­jects across web, mo­bile and games. Using case stud­ies, brain­storm­ing processes, and rapid ana­log and dig­i­tal pro­to­typ­ing, stu­dents learn de­sign think­ing and prob­lem-solv­ing tech­niques to en­hance us­abil­ity, in­cor­po­rate sen­sory ex­pe­ri­ence, in­flu­ence per­cep­tion, in­crease ap­peal, and make more ef­fec­tive in­ter­ac­tive de­sign de­ci­sions.

MTEC 3175, Experimental Game Design & Development, Fall 2019

MTEC 3175, Ex­per­i­men­tal Game De­sign & De­vel­op­ment, Fall 2019

This hands-on stu­dio course will focus on the cre­ation of in­no­v­a­tive work­able pro­to­types ex­plor­ing ex­pres­sive forms of game­play using a va­ri­ety of multi-me­dia ap­proaches, method­olo­gies and ma­te­ri­als. The aes­thet­ics of game de­sign, in­clud­ing asset and char­ac­ter de­vel­op­ment, level de­sign, game play ex­pe­ri­ence and de­liv­ery sys­tems will be cov­ered. Sup­ple­men­tal read­ings on the com­plex in­ter­play be­tween story and game will be ex­plored to an­a­lyze ef­fec­tive nar­ra­tive de­vices and game me­chan­ics. The class will in­volve lec­tures on game the­ory, de­sign ex­er­cises and in-depth analy­sis of works across com­mer­cial, art & so­cial change sec­tors.

MTEC 1001, Game Design & Interactive Media Skills Lab, Spring 2020

MTEC 1001, Game De­sign & In­ter­ac­tive Media Skills Lab, Spring 2020

This lab-based course of­fers sup­port­ive in­struc­tion and train­ing for dig­i­tal media de­sign and con­tent de­liv­ery using a va­ri­ety of soft­ware pro­grams and plat­forms. Top­ics cov­ered in­clude but are not lim­ited to raster graph­ics, vec­tor graph­ics, 3D mod­el­ing, dig­i­tal audio, and dig­i­tal video pro­duc­tion and edit­ing. The class of­fers com­pre­hen­sive the­o­ret­i­cal and prac­ti­cal in­struc­tion of the tools and tech­niques for dig­i­tal imag­ing, graph­ics, video, sound, and in­ter­ac­tive de­sign. Specif­i­cally, stu­dents will be in­tro­duced to Adobe Pho­to­shop, Il­lus­tra­tor, In­De­sign, Word­Press, Au­dac­ity, Au­di­tion, Pre­miere, and Unity. In ad­di­tion, work­shops have been de­signed to fos­ter a cul­ture of col­lab­o­ra­tion and sus­tain­able learn­ing com­mu­nity.

MTEC1101-D290 Emerging Media, Sp2020

MTEC1101-D290 Emerg­ing Media, Sp2020

This course is an in­tro­duc­tion to emerg­ing, in­ter­ac­tive multi-me­dia tech­nol­ogy with a focus on in­ter­dis­ci­pli­nary, pro­ject-based, co­op­er­a­tive learn­ing. Stu­dents will be im­mersed in the pro­to­cols and processes of emerg­ing and in­ter­ac­tive media de­sign, in­clud­ing: idea de­vel­op­ment, re­search, doc­u­men­ta­tion, pre­sen­ta­tion, pro­to­typ­ing, and pro­duc­tion, which will serve them in the face of rapid changes in tech­nol­ogy. Stu­dents will ex­plore basic the­o­ret­i­cal and ap­plied con­cepts of audio, vi­sual, hap­tic, im­mer­sive, sen­sory and in­ter­ac­tion de­sign through cre­ative group pro­jects, vis­it­ing pro­fes­sion­als, field trips and on­line doc­u­men­ta­tion of their work.

My Projects

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