Kevin Huang’s Profile

Student
Active 1 years ago
Kevin Huang
Display Name
Kevin Huang
Major Program of Study
Entertainment Technology
Bio

I am Kevin Huang and my hobbies are playing video games and watch videos. My major is entertainment technology and my goal is to enter the video game field. I have selected Emerging Media Technologies, video game course path. My goals is to be able to create UI/UX, graphics designs with exceptional standards. I would also like to understand motion and other related studies.

My Courses

ENT 4499 Culmination Project FA 2023 – SP 2024

ENT 4499 Culmination Project FA 2023 – SP 2024

The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.

MTEC2120 – Interactive Media System Design, Spring2022

MTEC2120 – Interactive Media System Design, Spring2022

A nontraditional approach to the articulation of design techniques with different types of interactive media and an introduction to the theories, models and frameworks for designing interaction with sound and screen. Students sketch and prototype systems for the management and delivery of future media through multimedia visual programming languages.

mtech-3230-mixed-reality-for-immersive-worlds, SPR2022

mtech-3230-mixed-reality-for-immersive-worlds, SPR2022

This course will explore the new frontier of virtual, augmented and mixed reality across different market sectors. Students will experiment with designing and developing game-based and interactive projects employing AR, VR, wearables, IoT, and machine learning for mobile, web and console environments. Students will learn the fundamentals of Unity development, 3D modeling, stereoscopic perception and experiential design in the context of storytelling and content creation specific to these emerging forms. Students will work in small teams on collaborative projects with the latest head-mounted and sensor technology.

MTEC 1001-OL03, Game Design & Interactive Media Skills Lab, Fall 2021

MTEC 1001-OL03, Game Design & Interactive Media Skills Lab, Fall 2021

This lab-based course offers supportive instruction and training for digital media design and content delivery using a variety of software programs and platforms. Topics covered include but are not limited to raster graphics, vector graphics, 3D modeling, digital audio, and digital video production and editing. The class offers comprehensive theoretical and practical instruction of the tools and techniques for digital imaging, graphics, video, sound, and interactive design. Specifically, students will be introduced to Adobe Photoshop, Illustrator, InDesign, WordPress, Audacity, Audition, Premiere, and Unity. In addition, workshops have been designed to foster a culture of collaboration and sustainable learning community.

MTEC 1102-OL98, Production Practices, SP2021

MTEC 1102-OL98, Production Practices, SP2021

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

My Projects

Entertainment Technology Culmination Project

Entertainment Technology Culmination Project

Project site for all Entertainment Technology and Emerging Media Technology majors.

Game On, Python! Fall 2019

Game On, Python! Fall 2019

Through a video game development group project and a developer’s blog discussing the process of problem-solving used to create the game, this course will present students with an overall inner inspection of both the world of computing and game development. Student teams will use Python 2.7 (python.org), a free python compiler tool, to design a 5 minute, choice-based text adventure game which will later be presented to the class. The course aims to teach students to work productively within a team, provide the foundation for other courses within the Computer Systems Technology department, and enhance the critical thinking skills necessary in an increasingly complex and technological world.

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