Steven V.’s Profile

Student
active 5 days, 10 hours ago
Steven V.
Academic interests

Graphic Design

Bio

Hey everyone! My name is Steven Villa. I am 21 years of age. Design has always been a part of my life. Ever since I was younger, my dream was to design my own roller coasters and build them. This brought me to study Civil Engineering at New York City College of Technology. However, I came to find out later that City tech was not strictly for engineering students. For me to become an actual engineer I had to switch to another school where the math and physics classes were more intense. Let alone, the math and science courses in my freshman year were intensive enough for me. I then decided I did not want to continue on with this major, so I switched to Industrial/Product Design. This major was great, but at one point the intensive math and science classes were still needed. I knew that I did not want to leave a major that required design, so again i switched over, this time to Communication Design. So far this has been my favorite major. The freedom to express you ideas is limitless, which is why I love this major so much.

Through these four years in City Tech, I have learned the importance of being an organized student, and managing my time. Especially in Communication Design, once you learn to do these things, they will be helpful in each and every class.

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My Courses

COMD3601-D254 Info Design F2018-Tues

COMD3601-D254 Info Design F2018-Tues

In this course, students will explore and develop several kinds of information graphics (data graphics, visual explanations, way finding systems) as well as exhibition design. We will touch on the history of info graphics and will find ways they are appearing in new technology. This course is thought-provoking, encouraging students to stretch their minds into new territory while drawing upon basic skills of typography, color and composition.

COMD 1103 Figure Drawing, D162, FA2017

COMD 1103 Figure Drawing, D162, FA2017

This advanced drawing course develops visual awareness of the human figure. Students will develop an understanding of the basic forms of the human body, how those forms are connected and move, and how to draw those forms proportionally. Students will also consider how the human form relates to the world around it, developing a clear understanding of how to create a composition containing proportional figures within a space according to perspective. Sensitivity to line, volume, light and shade is explored. Communication designers use the concepts developed in this course in disciplines such as advertising, graphic design, illustration, broadcast design, animation and photography.

COMD1100 Spring 2015

COMD1100 Spring 2015

This basic design and color theory course explores graphic communication through the understanding of the elements and principles of design, as well as the design process, including idea development through final execution. Students develop basic skills in two-dimensional design, color and content creation while employing the design process of research, sketching and experimentation. Communication designers use the concepts explored in this course in disciplines such as advertising, graphic design, web design, illustration, broadcast design, photography, and game design. Image: Skyscrapers on Transparent Yellow, Josef Albers http://www.wikiart.org/en/josef-albers/skyscrapers-on-transparent-yellow-1929#close

CDMG1111 D311 SPRING 2016 Goetz

CDMG1111 D311 SPRING 2016 Goetz

This course introduces students to core concepts in the media field including color theory, design and production terminology, reproduction processes, file formats and substrates. During the semester, students will complete three pages of their own ePortfolio web site, complete a print design project and one video project. Lectures will provide students with a historical perspective of the media field as well as discussing current practices and future trends.

ADV1103 Foundation Drawing, Fall 14_Tues

ADV1103 Foundation Drawing, Fall 14_Tues

This drawing course introduces basic concepts, tools, techniques and the role of drawing in design, illustration, animation and games. The course will also cover projection systems, plans, elevations, sections, oblique, isometric, one-point perspective and two-point perspective views.

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