Suly Paredes’s Profile

Student
Active 6 years, 11 months ago
Suly Paredes
Display Name
Suly Paredes
Major Program of Study
Entertainment Technology

My Courses

MTEC 3125 Non-Linear Narrative

MTEC 3125 Non-Lin­ear Nar­ra­tive

hrough the ex­am­i­na­tion of the ear­li­est ges­tures of cave draw­ings to so­phis­ti­cated mul­ti­me­dia nar­ra­tives, stu­dents study the in­gre­di­ents and struc­tures nec­es­sary for com­pelling dig­i­tal sto­ry­telling. Through hands-on pro­jects, stu­dents pro­duce vi­sual, au­di­tory, writ­ten, phys­i­cal and in­te­grated se­quences using video, sound, music, text, an­i­ma­tion, web, mo­bile, games & the in­ter­net of things.

LIB 1201: Research and Documentation for the Information Age Spring 2012

LIB 1201: Re­search and Doc­u­men­ta­tion for the In­for­ma­tion Age Spring 2012

In this course we will ex­plore is­sues in re­search and doc­u­men­ta­tion for text (in print and on­line), im­ages, sound, and mul­ti­me­dia. You will in­ves­ti­gate where in­for­ma­tion comes from and how it is or­ga­nized in both tra­di­tional and emerg­ing media. We will ex­am­ine the ethics of in­for­ma­tion use and de­ter­mine how to crit­i­cally eval­u­ate sources. Through­out the course, you will cre­ate and pre­sent re­search and doc­u­men­ta­tion pro­jects using tra­di­tional and emerg­ing media and tech­nolo­gies. This is a writ­ing-in­ten­sive course. You should ex­pect to spend 4-6 hours out­side of class time prepar­ing for class each week.

MTEC2120 Interaction Design, FA2014

MTEC2120 In­ter­ac­tion De­sign, FA2014

The course gives a non­tra­di­tional ap­proach to the ar­tic­u­la­tion of de­sign tech­niques for human in­ter­ac­tion with com­puter in­ter­faces. Stu­dents will be in­tro­duced to the the­o­ries, mod­els, and frame­works for de­sign­ing in­ter­ac­tion with sound, screen, ob­jects, and en­vi­ron­ments. Sketch­ing and pro­to­typ­ing for fu­ture media will hap­pen through a vi­sual pro­gram­ing par­a­digm called Max/MSP/Jit­ter.

Ins and Outs Of Physical Computing

Ins and Outs Of Phys­i­cal Com­put­ing

An in­tro­duc­tion to in­ter­ac­tive tech­nol­ogy with a focus on how we use tech­nol­ogy to ex­press our­selves and in­ter­act with our en­vi­ron­ment. This class will com­bine a hands-on ex­plo­ration of sen­sors and mi­cro­con­trollers with con­cepts of in­ter­ac­tion de­sign em­ploy­ing a struc­tured de­sign process. Stu­dents will work on cre­ative group pro­jects and pro­vide on-line doc­u­men­ta­tion of their work. An array of sens­ing tech­nolo­gies from sim­ple switches to video track­ing will be in­tro­duced. Stu­dents will use the sim­ple pro­gram­ming of mi­cro­con­trollers to process in­com­ing data from sen­sors.

Introduction to Interactive 3D Environments Programming

In­tro­duc­tion to In­ter­ac­tive 3D En­vi­ron­ments Pro­gram­ming

This course pro­vides stu­dents with tech­ni­cal foun­da­tions and op­por­tu­nity to work with state of the art vir­tual re­al­ity (VR) sys­tems and in­ter­ac­tive 3D en­vi­ron­ments. The foun­da­tions cov­ered in this course apply to com­puter games, 3D film pro­duc­tion, im­mer­sive en­vi­ron­ments, and vir­tual scenery for live per­for­mance. Stu­dents will be pre­pared to apply and ex­tend basic skills in mod­el­ing, script­ing and pro­gram­ming. Em­pha­sizes pro­duc­tion, team­work, analy­sis of in­ter­ac­tive 3D sys­tems, and ap­pli­ca­tions-dri­ven user ex­pe­ri­ences with as­sess­ment of aes­thetic ori­en­ta­tion.

My Projects

Entertainment Technology Culmination Project

En­ter­tain­ment Tech­nol­ogy Cul­mi­na­tion Pro­ject

Pro­ject site for all En­ter­tain­ment Tech­nol­ogy and Emerg­ing Media Tech­nol­ogy ma­jors.

Inter-mation

In­ter-ma­tion

Final pro­ject based on the idea that would occur for my cul­mi­na­tion pro­ject. Based on the in­ter­ac­tiv­ity a user has with an an­i­ma­tion.

Brainiac

Brainiac

Brainiac is a game that tests your over­all knowl­edge on four dif­fer­ent sub­jects: math, sci­ence, his­tory and lit­er­a­ture. A sin­gle game con­sists of 2-4 play­ers. Each square is col­ored ac­cord­ingly to the cor­re­spond­ing sub­ject. For ex­am­ple: red-his­tory, blue-math, green-sci­ence and yel­low-lit­er­a­ture. The idea of the game is to be the best at find­ing re­search based on the given ques­tion to move up the board and win the game

My Clubs

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