This course provides students with technical foundations and opportunity to work with state of the art virtual reality (VR) systems and interactive 3D environments. The foundations covered in this course apply to computer games, 3D film production, immersive environments, and virtual scenery for live performance. Students will be prepared to apply and extend basic skills in modeling, scripting and programming. Emphasizes production, teamwork, analysis of interactive 3D systems, and applications-driven user experiences with assessment of aesthetic orientation.
This course provides students with technical foundations and opportunity to work with state of the art virtual reality (VR) systems and interactive 3D environments. The foundations covered in this course apply to computer games, 3D film production, immersive environments, and virtual scenery for live performance. Students will be prepared to apply and extend basic skills in modeling, scripting and programming. Emphasizes production, teamwork, analysis of interactive 3D systems, and applications-driven user experiences with assessment of aesthetic orientation.
Through the examination of the earliest gestures of cave drawings to sophisticated multimedia narratives, students study the ingredients and structures necessary for compelling storytelling. Observing the linear and non-linear narrative techniques and archetypes used in diverse mediums, such as, graphic novels, games, virtual worlds, music, cinema, social networks, and live performance, we uncover the influences and connections between each modality. Through hands-on projects, students produce visual, auditory, written and integrated sequences using animation, video, sound, music, text, and dialogue.
Through the examination of the earliest gestures of cave drawings to sophisticated multimedia narratives, students study the ingredients and structures necessary for compelling storytelling. Observing the linear and non-linear narrative techniques and archetypes used in diverse mediums, such as, graphic novels, games, virtual worlds, music, cinema, social networks, and live performance, we uncover the influences and connections between each modality. Through hands-on projects, students produce visual, auditory, written and integrated sequences using animation, video, sound, music, text, and dialogue.
In this course we will explore issues in research and documentation for text (in print and online), images, sound, and multimedia. You will investigate where information comes from and how it is organized in both traditional and emerging media. We will examine the ethics of information use and determine how to critically evaluate sources. Throughout the course, you will create and present research and documentation projects using traditional and emerging media and technologies. This is a writing-intensive course. You should expect to spend 4-6 hours outside of class time preparing for class each week.
In this course we will explore issues in research and documentation for text (in print and online), images, sound, and multimedia. You will investigate where information comes from and how it is organized in both traditional and emerging media. We will examine the ethics of information use and determine how to critically evaluate sources. Throughout the course, you will create and present research and documentation projects using traditional and emerging media and technologies. This is a writing-intensive course. You should expect to spend 4-6 hours outside of class time preparing for class each week.
A cross-disciplinary foundation presenting design principles and applied concepts for all creative disciplines, including media design, computing, and engineering. Using case studies, brainstorming, and idea generation, students learn creative thinking and problem solving techniques to enhance usability, influence perception, increase appeal, and make better design decisions.
A cross-disciplinary foundation presenting design principles and applied concepts for all creative disciplines, including media design, computing, and engineering. Using case studies, brainstorming, and idea generation, students learn creative thinking and problem solving techniques to enhance usability, influence perception, increase appeal, and make better design decisions.